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D&DN and Epic Fantasy ((Apologies, Long))
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<blockquote data-quote="DEFCON 1" data-source="post: 5850763" data-attributes="member: 7006"><p>The thing I wonder about, and it sounds like it dovetails along with what Hussar is talking about... is what exactly is <em>the point</em> of Paragon Tier or Epic Tier? Are they basically just two names arbitrarily assigned to a character who reaches a certain metagame character level "just because"... or is there supposed to be an actual in-game transition of what the game and the characters are supposed to be? Does being a paragon character actually mean something? Does being an epic adventurer MEAN something?</p><p></p><p>Are higher levels in the game there just <em>purely</em> as a carrot on a stick to gain higher numbers, additional abilities, and a mechanical feeling of "becoming more powerful"? Each level being nothing more than extra power for a PC to strive for... but which has no real form or function within the campaign itself? It's not actually meant to imply that they've reached a certain amount of personal power <em>within the game world</em>? If that's true, then why bother? If a PC's place in the story is not dictated by character level and instead by just where the story is set up to take them (like the "being kings and rulers at level 5" idea)... then why do you need higher levels then <em>at all</em>? You could just make the game truly just levels 1-10... and levels become nothing more than signposts of story progression. "The campaign story last 10 chapters, each time a PC gains a level is a metaphorical change in chapter."</p><p></p><p>Personally... I feel like if you're going to bother leveling a character from 1 to 30... there should be an actual transition to the stories the PCs are finding themselves in. Otherwise, you gain nothing more than just "more carrots" for each PC to eat under the misguided belief they are "evolving". When in actuality they could be doing the exact same story over 10 levels... and just not getting the carrot as often.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5850763, member: 7006"] The thing I wonder about, and it sounds like it dovetails along with what Hussar is talking about... is what exactly is [I]the point[/I] of Paragon Tier or Epic Tier? Are they basically just two names arbitrarily assigned to a character who reaches a certain metagame character level "just because"... or is there supposed to be an actual in-game transition of what the game and the characters are supposed to be? Does being a paragon character actually mean something? Does being an epic adventurer MEAN something? Are higher levels in the game there just [I]purely[/I] as a carrot on a stick to gain higher numbers, additional abilities, and a mechanical feeling of "becoming more powerful"? Each level being nothing more than extra power for a PC to strive for... but which has no real form or function within the campaign itself? It's not actually meant to imply that they've reached a certain amount of personal power [I]within the game world[/I]? If that's true, then why bother? If a PC's place in the story is not dictated by character level and instead by just where the story is set up to take them (like the "being kings and rulers at level 5" idea)... then why do you need higher levels then [I]at all[/I]? You could just make the game truly just levels 1-10... and levels become nothing more than signposts of story progression. "The campaign story last 10 chapters, each time a PC gains a level is a metaphorical change in chapter." Personally... I feel like if you're going to bother leveling a character from 1 to 30... there should be an actual transition to the stories the PCs are finding themselves in. Otherwise, you gain nothing more than just "more carrots" for each PC to eat under the misguided belief they are "evolving". When in actuality they could be doing the exact same story over 10 levels... and just not getting the carrot as often. [/QUOTE]
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