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D&DN and Epic Fantasy ((Apologies, Long))
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<blockquote data-quote="Aenghus" data-source="post: 5850784" data-attributes="member: 2656"><p>I find epic level play something that needs to be customised to the needs and tastes of each individual involved, players and referee alike. </p><p></p><p>Some players like playing SimEmpire in D&D, others want to continue to be wandering adventurers despite their great personal power. Some players enjoy changing to a pollitical and military style, others want to continue with standard adventures with higher stakes. While there is room for negotiation I don't think that forcing people into a particular style of play is valid. </p><p></p><p>What I find essential in epic play is upping the scale of the backdrop and the stakes and emphasising the power of the PCs to change things if they want, and deal with the consequences of their actions. </p><p></p><p>So I present opportunities and wonders to high level PCs and see what happens. Some want to continue business as usual, which means framing the world so that action hero solutions are possible. Others are willing to have their PCs gain social power and responsibilities and this makes for a different sort of game, and one that takes more work for the referee and players I think.</p><p></p><p>I generally prefer the PCs to keep with conventional adventuring, while indicating by the behavior of NPCs that their relationship to the setting really has changed. I don't like prison-type megadungeons precisely because they isolate the PCs from the setting and prevent the players from seeing the reaction of the setting to their actions and growing power.</p><p></p><p>I would like more support in the next edition for epic play, but for a variety of styles including conventional adventuring and high level wheeling and dealing.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 5850784, member: 2656"] I find epic level play something that needs to be customised to the needs and tastes of each individual involved, players and referee alike. Some players like playing SimEmpire in D&D, others want to continue to be wandering adventurers despite their great personal power. Some players enjoy changing to a pollitical and military style, others want to continue with standard adventures with higher stakes. While there is room for negotiation I don't think that forcing people into a particular style of play is valid. What I find essential in epic play is upping the scale of the backdrop and the stakes and emphasising the power of the PCs to change things if they want, and deal with the consequences of their actions. So I present opportunities and wonders to high level PCs and see what happens. Some want to continue business as usual, which means framing the world so that action hero solutions are possible. Others are willing to have their PCs gain social power and responsibilities and this makes for a different sort of game, and one that takes more work for the referee and players I think. I generally prefer the PCs to keep with conventional adventuring, while indicating by the behavior of NPCs that their relationship to the setting really has changed. I don't like prison-type megadungeons precisely because they isolate the PCs from the setting and prevent the players from seeing the reaction of the setting to their actions and growing power. I would like more support in the next edition for epic play, but for a variety of styles including conventional adventuring and high level wheeling and dealing. [/QUOTE]
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Community
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D&DN and Epic Fantasy ((Apologies, Long))
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