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*Pathfinder & Starfinder
D&DN and Epic Fantasy ((Apologies, Long))
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<blockquote data-quote="Hussar" data-source="post: 5852330" data-attributes="member: 22779"><p>Oh, fair enough. I think you're absolutely right. This is more of an emergent property than something deliberate. Although, to be fair, it emerged very, very early. You had Immortals rules in the mid-80's and AD&D had the idea of getting a keep and followers at name level as well. The game was presumed to chang at certain points.</p><p></p><p>Imagine for a second that we make the GDQ series of modules. The G series could stay in the S&S style - the PC's go in, do the nasty to the giants, and the peasants rejoice. But, by the time you reach the D series, the PC's are movers and shakers in the world. Maybe their reward for the G series is title and land (not an unreasonable reward) and we start into the idea of Epic Fantasy, although still heavily leavened with S&S sensiblities. </p><p></p><p>So, the D series becomes more along the lines of Star Trek DS9 where the PC's are the top people of a fairly large pyramid of actors dealing with issues that are split between personal and macro scale.</p><p></p><p>Enter Queen of the Demonweb Pits. As written, it's a high level dungeon crawl. It's a fun module and one I love to pieces, but, you could make it an Epic Fantasy adventure fairly easily. Instead of invading the Abyss, reverse things. Llolth, finally tired of poncing around with peons, launches a major assault on the land and the PC's have to rally the setting to defend and then push the Queen back into the Abyss, with the final showdown occurring in the Giant Spider Robot in Llolth's plane.</p><p></p><p>The focus of the last module shifts from the PC's being the primary actors in all actions, to them orchestrating and playing the power politics game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5852330, member: 22779"] Oh, fair enough. I think you're absolutely right. This is more of an emergent property than something deliberate. Although, to be fair, it emerged very, very early. You had Immortals rules in the mid-80's and AD&D had the idea of getting a keep and followers at name level as well. The game was presumed to chang at certain points. Imagine for a second that we make the GDQ series of modules. The G series could stay in the S&S style - the PC's go in, do the nasty to the giants, and the peasants rejoice. But, by the time you reach the D series, the PC's are movers and shakers in the world. Maybe their reward for the G series is title and land (not an unreasonable reward) and we start into the idea of Epic Fantasy, although still heavily leavened with S&S sensiblities. So, the D series becomes more along the lines of Star Trek DS9 where the PC's are the top people of a fairly large pyramid of actors dealing with issues that are split between personal and macro scale. Enter Queen of the Demonweb Pits. As written, it's a high level dungeon crawl. It's a fun module and one I love to pieces, but, you could make it an Epic Fantasy adventure fairly easily. Instead of invading the Abyss, reverse things. Llolth, finally tired of poncing around with peons, launches a major assault on the land and the PC's have to rally the setting to defend and then push the Queen back into the Abyss, with the final showdown occurring in the Giant Spider Robot in Llolth's plane. The focus of the last module shifts from the PC's being the primary actors in all actions, to them orchestrating and playing the power politics game. [/QUOTE]
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