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D&DNext - Frankenstein or Butterfly?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6054095" data-attributes="member: 82106"><p>Well, you are certainly welcome to your opinion. In mine you work progressively on a game from the most general and basic core aspects and elements to the more specific. The issue I see with DDN WRT to 4e is that 4e is built on and gains a LOT of flexibility and generality from common rules architecture and heavy structuring. This makes a really robust game and that isn't something you can just 'graft on' after you start design. It is either there from day one or it isn't there. So short of a total ground up design restart of DDN it WILL lack the generality and flexibility of 4e. It doesn't matter if they spend another 10 years tweaking the design, I can tell if the building is going to be brick or wood right from the start. </p><p></p><p>I think the problem is writing DDN now is a bad idea. It is the wrong climate. Too many people are too heavily invested in too many different visions of what D&D is. DDN isn't going to settle the issue, it is just going to introduce yet another complicating factor and another version of D&D that is both different enough to incite factionalism and not different enough to propel the game in any direction it might eventually have to go. WotC would be better off publishing 4e adventures for 3-4 years until the dust clears, meanwhile perfecting new business models, and THEN put out 5e, if it is even needed by then. DDN is just a mistake IMHO, regardless of the details of the system. It is being born under a bad star.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6054095, member: 82106"] Well, you are certainly welcome to your opinion. In mine you work progressively on a game from the most general and basic core aspects and elements to the more specific. The issue I see with DDN WRT to 4e is that 4e is built on and gains a LOT of flexibility and generality from common rules architecture and heavy structuring. This makes a really robust game and that isn't something you can just 'graft on' after you start design. It is either there from day one or it isn't there. So short of a total ground up design restart of DDN it WILL lack the generality and flexibility of 4e. It doesn't matter if they spend another 10 years tweaking the design, I can tell if the building is going to be brick or wood right from the start. I think the problem is writing DDN now is a bad idea. It is the wrong climate. Too many people are too heavily invested in too many different visions of what D&D is. DDN isn't going to settle the issue, it is just going to introduce yet another complicating factor and another version of D&D that is both different enough to incite factionalism and not different enough to propel the game in any direction it might eventually have to go. WotC would be better off publishing 4e adventures for 3-4 years until the dust clears, meanwhile perfecting new business models, and THEN put out 5e, if it is even needed by then. DDN is just a mistake IMHO, regardless of the details of the system. It is being born under a bad star. [/QUOTE]
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