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D&DNext - Frankenstein or Butterfly?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6054731" data-attributes="member: 82106"><p>Ehhhhh, here's the thing. First of all, ironically, WotC FINALLY HAS seemed to both learn the lesson of the value of adventures and accumulated a stable of writers who can pull them off more often than not. However, comparing the output of Dungeon over the past 3 years with that of Paizo since the release of PF will quickly show you that WotC has done a terrible job overall. </p><p></p><p>Paizo releases deep, original, and quite well-written adventure paths with all sorts of RP potential, lots of background, integrated well with their own setting, and available for direct one-time purchase if you so desire, or you can subscribe TO ADVENTURES, you don't have to subscribe to an entire service. Finding them and purchasing them is relatively straightforward and it is quite easy to find what you want in general.</p><p></p><p>WotC meanwhile releases little mini-adventures (they've done 2 APs basically plus some adventures that could optionally be linked) which have minimal depth generally speaking. Most of them were marginally interesting IMHO, often indifferently written, and they don't generally tie closely into any established campaign structure. You have to subscribe to the entire DDI service to get them and there is no way to purchase adventures. Perhaps even WORSE they are poorly indexed and it is VERY difficult to dig them out of the back catalog on DDI. </p><p></p><p>I think the argument is less about "4e has adventures just like PF does" and more about "WotC doesn't seem to be very good at this" and they don't seem to understand that it is both the cardinal reason they've had problems with 4e and something that if they don't address it will make 5e irrelevant. </p><p></p><p>The problem is, and go read Ryan's various discussions of this, adding more and more new editions to the stewpot will not make the business more viable. It is simply a sure way to achieve a totally non-viable market where the game does go down the tubes. Better to have said to the fans "look, we're not in the edition rolling business anymore, PERIOD. You want to work on helping us add to and tweak 4e to please more people, lovely. We're simply not publishing our own competition anymore, we'll keep incrementally improving the game and publishing support material for it forever, and even new compatible core book editions, but we're just simply never going to rewrite the whole game again, ever, period, live with it." and then go on and do that. I think in the long run that would be best. Heck, just putting the OGL on 4e would have some interesting effects.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6054731, member: 82106"] Ehhhhh, here's the thing. First of all, ironically, WotC FINALLY HAS seemed to both learn the lesson of the value of adventures and accumulated a stable of writers who can pull them off more often than not. However, comparing the output of Dungeon over the past 3 years with that of Paizo since the release of PF will quickly show you that WotC has done a terrible job overall. Paizo releases deep, original, and quite well-written adventure paths with all sorts of RP potential, lots of background, integrated well with their own setting, and available for direct one-time purchase if you so desire, or you can subscribe TO ADVENTURES, you don't have to subscribe to an entire service. Finding them and purchasing them is relatively straightforward and it is quite easy to find what you want in general. WotC meanwhile releases little mini-adventures (they've done 2 APs basically plus some adventures that could optionally be linked) which have minimal depth generally speaking. Most of them were marginally interesting IMHO, often indifferently written, and they don't generally tie closely into any established campaign structure. You have to subscribe to the entire DDI service to get them and there is no way to purchase adventures. Perhaps even WORSE they are poorly indexed and it is VERY difficult to dig them out of the back catalog on DDI. I think the argument is less about "4e has adventures just like PF does" and more about "WotC doesn't seem to be very good at this" and they don't seem to understand that it is both the cardinal reason they've had problems with 4e and something that if they don't address it will make 5e irrelevant. The problem is, and go read Ryan's various discussions of this, adding more and more new editions to the stewpot will not make the business more viable. It is simply a sure way to achieve a totally non-viable market where the game does go down the tubes. Better to have said to the fans "look, we're not in the edition rolling business anymore, PERIOD. You want to work on helping us add to and tweak 4e to please more people, lovely. We're simply not publishing our own competition anymore, we'll keep incrementally improving the game and publishing support material for it forever, and even new compatible core book editions, but we're just simply never going to rewrite the whole game again, ever, period, live with it." and then go on and do that. I think in the long run that would be best. Heck, just putting the OGL on 4e would have some interesting effects. [/QUOTE]
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