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D&DNext - Frankenstein or Butterfly?
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<blockquote data-quote="Ratskinner" data-source="post: 6056620" data-attributes="member: 6688937"><p>As much as it seems to be the popular belief, working in software/IT and the peculiarities of that culture, are not the end-all be-all of work life and workplace politics. I do not consider it at all obvious that that is what's going on. There's plenty of evidence to indicate perfectly likely monetary and business motivations for WotC. </p><p></p><p></p><p></p><p>Maybe. I personally suspect that this is a "farewell" edition of D&D that will be shelved after a relatively small run of titles. Leaving the IP to be resurrected after 10-15 years. I'm guessing that WotC has concluded that the audience's appetite for new editions is insufficient to maintain D&D as a constant, ongoing concern. Of course, if Next succeeds in its goals of unifying the audience, then WotC have the option to continue cranking out as much product as is profitable. I think the "unification" goals are an attempt to ensure that there <em>still is </em>an audience about 12 years from now for which to write 6e. In this, I will be happy to be wrong.</p><p></p><p></p><p></p><p>Maybe you can't have all the benefits? </p><p></p><p>Seriously.</p><p></p><p>A lot of us, myself included, have been enamored of unified mechanics. Maybe they aren't the best. Perhaps there's a middle ground between 2e's hot mess and 4e's strict conformity (hopefully one with less fiddly bits than 3e, AFAIC.) Certainly a great many people who were turned off by 4e cited that as a reason (and something similar can be said for 2e). </p><p></p><p>At this point, I'm willing to accept that my desire for an "elegant" unified system is not the best architecture for D&D. It seems to work well for some of the other systems I like, particularly more Narrative-oriented ones. However, it doesn't seem to create that mystical magical feeling of "D&D." Why? I have no idea. </p><p></p><p>I'm certainly not suggesting that we go back to AD&D, where there were several different ways to "hide" depending on how, who, where, and when they were doing it. However, I don't think its totally unreasonable or unworkable to suggest and test a system where martial maneuvers work differently than spells. </p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> I'm not sure who or what you're referring to here. You're grammar isn't parsing for me, but maybe its because I don't have the antecedents you think I do.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6056620, member: 6688937"] As much as it seems to be the popular belief, working in software/IT and the peculiarities of that culture, are not the end-all be-all of work life and workplace politics. I do not consider it at all obvious that that is what's going on. There's plenty of evidence to indicate perfectly likely monetary and business motivations for WotC. Maybe. I personally suspect that this is a "farewell" edition of D&D that will be shelved after a relatively small run of titles. Leaving the IP to be resurrected after 10-15 years. I'm guessing that WotC has concluded that the audience's appetite for new editions is insufficient to maintain D&D as a constant, ongoing concern. Of course, if Next succeeds in its goals of unifying the audience, then WotC have the option to continue cranking out as much product as is profitable. I think the "unification" goals are an attempt to ensure that there [I]still is [/I]an audience about 12 years from now for which to write 6e. In this, I will be happy to be wrong. Maybe you can't have all the benefits? Seriously. A lot of us, myself included, have been enamored of unified mechanics. Maybe they aren't the best. Perhaps there's a middle ground between 2e's hot mess and 4e's strict conformity (hopefully one with less fiddly bits than 3e, AFAIC.) Certainly a great many people who were turned off by 4e cited that as a reason (and something similar can be said for 2e). At this point, I'm willing to accept that my desire for an "elegant" unified system is not the best architecture for D&D. It seems to work well for some of the other systems I like, particularly more Narrative-oriented ones. However, it doesn't seem to create that mystical magical feeling of "D&D." Why? I have no idea. I'm certainly not suggesting that we go back to AD&D, where there were several different ways to "hide" depending on how, who, where, and when they were doing it. However, I don't think its totally unreasonable or unworkable to suggest and test a system where martial maneuvers work differently than spells. :confused: I'm not sure who or what you're referring to here. You're grammar isn't parsing for me, but maybe its because I don't have the antecedents you think I do. [/QUOTE]
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