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<blockquote data-quote="Thaumaturge" data-source="post: 6276707" data-attributes="member: 1927"><p>It's interesting to see these thoughts on Murder in Baldur's Gate.</p><p></p><p>I DM'd it in a home campaign. We started the first weekend it was out. We <em>just</em> wrapped it up, and only because I finally forced the situation. My players had a great time delving into the politics of the city, they got caught up in minor side plots, and were fooled by a couple of red herrings. They felt like they very much impacted the situation. The leadership of Baldur's Gate is... much changed... because of their interactions.</p><p></p><p>I wonder if it is because of the limitations of the Encounters format. A number of times we wondered how people were possibly rushing through it so quickly. The Encounters season for Legacy was over before we were done with Murder. That feels really rushed.</p><p></p><p>I was worried they would think their action weren't important, but that was definitely not how it played out at the table. </p><p></p><p>We had numerous sessions without combat, too, so maybe the adventure just spoke to a play style we all liked but that isn't standard.</p><p></p><p>I'm not saying the people who didn't enjoy it are wrong in their assessment. I'm just intrigued by the differences.</p><p></p><p>Thaumaturge.</p></blockquote><p></p>
[QUOTE="Thaumaturge, post: 6276707, member: 1927"] It's interesting to see these thoughts on Murder in Baldur's Gate. I DM'd it in a home campaign. We started the first weekend it was out. We [I]just[/I] wrapped it up, and only because I finally forced the situation. My players had a great time delving into the politics of the city, they got caught up in minor side plots, and were fooled by a couple of red herrings. They felt like they very much impacted the situation. The leadership of Baldur's Gate is... much changed... because of their interactions. I wonder if it is because of the limitations of the Encounters format. A number of times we wondered how people were possibly rushing through it so quickly. The Encounters season for Legacy was over before we were done with Murder. That feels really rushed. I was worried they would think their action weren't important, but that was definitely not how it played out at the table. We had numerous sessions without combat, too, so maybe the adventure just spoke to a play style we all liked but that isn't standard. I'm not saying the people who didn't enjoy it are wrong in their assessment. I'm just intrigued by the differences. Thaumaturge. [/QUOTE]
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