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<blockquote data-quote="keterys" data-source="post: 6276773" data-attributes="member: 43019"><p>My group had a similar problem.</p><p></p><p>We started with the event day, which was fantastic, and everyone was excited to delve into assassinations and Bhaal plots in Baldur's Gate.</p><p></p><p>And then the adventure took a right turn into bland petty arguments between city powers. My players felt like they could choose a side and have it mean something, but that none of the sides were worth supporting (this opinion come to after a few sessions backing and working against various plays, as each side did stupid or petty things). </p><p></p><p>As I was about to accelerate things rapidly to their conclusion, skipping over the middle of the campaign to at least have it go out with a bang, they intimidated an NPC into leaving the city, the NPC offhandedly made a comment about knowing about some work he could do in the Dalelands and the group asked if he'd bring them with them. The wererat rogue they'd just intimidated. They just wanted out of the horrible awful Baldur's Gate.</p><p></p><p>So, yeah, I agree, it's awful. It can be redeemed and frankly it's probably better if you don't play the event (assassin on the stage) so that it's not such a massive letdown from its start. But, I'd change it mightily if I ran it.</p><p></p><p>In fact, one of the big complaints we had as a group after doing it was that it felt like supporting someone was actually actively harmful, since that person then became an agent of Bhaal. So, yeah, even if you were invested in one of the NPCs your work got thrown in the trash, set on fire, turned into a fiery trash beast, then destroyed.</p><p></p><p>Dragonspear was fine. Haven't played it all the way through, but I ran it for their characters after they left Baldur's Gate and it reassured them that Next was D&D again.</p></blockquote><p></p>
[QUOTE="keterys, post: 6276773, member: 43019"] My group had a similar problem. We started with the event day, which was fantastic, and everyone was excited to delve into assassinations and Bhaal plots in Baldur's Gate. And then the adventure took a right turn into bland petty arguments between city powers. My players felt like they could choose a side and have it mean something, but that none of the sides were worth supporting (this opinion come to after a few sessions backing and working against various plays, as each side did stupid or petty things). As I was about to accelerate things rapidly to their conclusion, skipping over the middle of the campaign to at least have it go out with a bang, they intimidated an NPC into leaving the city, the NPC offhandedly made a comment about knowing about some work he could do in the Dalelands and the group asked if he'd bring them with them. The wererat rogue they'd just intimidated. They just wanted out of the horrible awful Baldur's Gate. So, yeah, I agree, it's awful. It can be redeemed and frankly it's probably better if you don't play the event (assassin on the stage) so that it's not such a massive letdown from its start. But, I'd change it mightily if I ran it. In fact, one of the big complaints we had as a group after doing it was that it felt like supporting someone was actually actively harmful, since that person then became an agent of Bhaal. So, yeah, even if you were invested in one of the NPCs your work got thrown in the trash, set on fire, turned into a fiery trash beast, then destroyed. Dragonspear was fine. Haven't played it all the way through, but I ran it for their characters after they left Baldur's Gate and it reassured them that Next was D&D again. [/QUOTE]
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