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<blockquote data-quote="machineelf" data-source="post: 6277446" data-attributes="member: 6774924"><p>I'm not sure I get your criticism about the pre-set DCs of the doors. To me this is like seeing that a room has stone walls and saying, "Why are they deciding the walls are stone? Why are they trying to make that decision for me? They should let the DM decide if the walls are stone, or wood, or whatever." Or seeing that a room is described as a kitchen and saying, "What if I want the room to be a closet? I thought the DMs were expected to design the campaign?"</p><p></p><p>To me, if I bought the pre-designed campaign, I expect and want it to be described fully, with what kinds of doors are there, be they sturdy doors or weaker doors. I know I can change things if I want. But it would mean unnecessary and perhaps unwanted work if all they said was "there is a door in the room" without saying if it's a standard door or a sturdy door or an iron door, or whatever. </p><p></p><p>I'm not sure how I feel about your criticism about secret doors. I think that there might be a better way to handle hidden doors in a room, but I'd need to give it some more thought or hear more opinions.</p><p></p><p>I do like plot line and architecture verisimilitude, so I don't like seeing a secret door or hallway that doesn't seem to have any actual purpose for the design of the dungeon/mansion/whatever. Also, I hate seeing architecture that doesn't make sense, like an estate home where you have to walk through the servant's quarters, or the supply room in order to go from the master bedroom to the dinning hall. That makes no sense. I wish some designers would pay more attention to things like that.</p></blockquote><p></p>
[QUOTE="machineelf, post: 6277446, member: 6774924"] I'm not sure I get your criticism about the pre-set DCs of the doors. To me this is like seeing that a room has stone walls and saying, "Why are they deciding the walls are stone? Why are they trying to make that decision for me? They should let the DM decide if the walls are stone, or wood, or whatever." Or seeing that a room is described as a kitchen and saying, "What if I want the room to be a closet? I thought the DMs were expected to design the campaign?" To me, if I bought the pre-designed campaign, I expect and want it to be described fully, with what kinds of doors are there, be they sturdy doors or weaker doors. I know I can change things if I want. But it would mean unnecessary and perhaps unwanted work if all they said was "there is a door in the room" without saying if it's a standard door or a sturdy door or an iron door, or whatever. I'm not sure how I feel about your criticism about secret doors. I think that there might be a better way to handle hidden doors in a room, but I'd need to give it some more thought or hear more opinions. I do like plot line and architecture verisimilitude, so I don't like seeing a secret door or hallway that doesn't seem to have any actual purpose for the design of the dungeon/mansion/whatever. Also, I hate seeing architecture that doesn't make sense, like an estate home where you have to walk through the servant's quarters, or the supply room in order to go from the master bedroom to the dinning hall. That makes no sense. I wish some designers would pay more attention to things like that. [/QUOTE]
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