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<blockquote data-quote="Blackbrrd" data-source="post: 6279103" data-attributes="member: 63962"><p>You don't? A 64-128 page adventure is something you easily grasp? For me, that's a lot of information to digest*. I ran the first module in WotBS and really liked it, but it had a lot of information spread out over a lot of pages. It did have enough information that it was easy to wing it after I had read through it a couple of times, unlike some adventures where you after the second read through just discover the plot holes. I would rate it a 7/10 on how difficult it was to run. Compared to maybe 3/10 for Red Hand of Doom. They are both on the high end when it comes to adventure quality though.</p><p></p><p>Regarding the 1-page adventures plots, they don't have to be plots actually, they can be pretty much what you need to run a complete session without more than maybe 5-10 minutes of preparation. I noticed this competition: <a href="http://www.onepagedungeon.info/one-page-dungeon-contest-2013" target="_blank">http://www.onepagedungeon.info/one-page-dungeon-contest-2013</a> and really, some of the adventures here look really good. I think good 1-page adventures would sell like hot cakes for 1$ a piece, or maybe 5$ for a package with 10 1-page adventures. DnD Next looks like a really good system to target with it.</p><p></p><p>*Btw, I read a lot, probably around 20-70 books a year and my reading speed is quite high.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6279103, member: 63962"] You don't? A 64-128 page adventure is something you easily grasp? For me, that's a lot of information to digest*. I ran the first module in WotBS and really liked it, but it had a lot of information spread out over a lot of pages. It did have enough information that it was easy to wing it after I had read through it a couple of times, unlike some adventures where you after the second read through just discover the plot holes. I would rate it a 7/10 on how difficult it was to run. Compared to maybe 3/10 for Red Hand of Doom. They are both on the high end when it comes to adventure quality though. Regarding the 1-page adventures plots, they don't have to be plots actually, they can be pretty much what you need to run a complete session without more than maybe 5-10 minutes of preparation. I noticed this competition: [url]http://www.onepagedungeon.info/one-page-dungeon-contest-2013[/url] and really, some of the adventures here look really good. I think good 1-page adventures would sell like hot cakes for 1$ a piece, or maybe 5$ for a package with 10 1-page adventures. DnD Next looks like a really good system to target with it. *Btw, I read a lot, probably around 20-70 books a year and my reading speed is quite high. [/QUOTE]
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