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<blockquote data-quote="Ruin Explorer" data-source="post: 6279116" data-attributes="member: 18"><p>The trouble is, the vast majority of adventures released are not good or well-written (90% of everything etc. etc.). Particularly first-party WotC ones. And one has essentially little to know way of knowing which an adventure is prior to buying it unless it is both:</p><p></p><p>A) Spectacularly terrible to the point where people want to mock it publicly (as opposed to just plain bad or mediocre)</p><p></p><p>AND</p><p></p><p>B) Has enough publicity that it's actually getting reviews from people who aren't essentially friends of the author(s).</p><p></p><p>Otherwise it's likely to have no reviews or just positive 4-5 star ones from people predisposed to like it.</p><p></p><p>As for 64-128 pages, I think it's fair to say that for a lot of people, as pleasurable as it might be, it can be difficult to find the time to read through all that, especially if one has bought an adventure specifically in order to speed up session preparation! I've personally also experienced an issue that, the most enjoyable adventures to read are almost always linear-narrative-style ones, but in practice, this kind of presentation can get in the way of running it, and it also tends to be associated with rather linear adventures, whereas I personally prefer "scenario"-type adventures (a good example of the latter for D&D would be Logan Bonner's "Blood Money" (I think it was called) for 4E, which is in Dungeon).</p><p></p><p>I'd also like to see adventures marketed more as "by so-and-so", because honestly, authorship matters. It matters a ton. I would never buy another adventure by Mike Mearls (no insult to him), but would be excited to see one which was by Logan Bonner. This goes along with your "like a good book", of course. When you find an adventure writer you like, you tend to like most of their stuff, but it's often quite difficult to find out who actually wrote a given adventure, and sometimes APs change authors part-way through, or the like.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6279116, member: 18"] The trouble is, the vast majority of adventures released are not good or well-written (90% of everything etc. etc.). Particularly first-party WotC ones. And one has essentially little to know way of knowing which an adventure is prior to buying it unless it is both: A) Spectacularly terrible to the point where people want to mock it publicly (as opposed to just plain bad or mediocre) AND B) Has enough publicity that it's actually getting reviews from people who aren't essentially friends of the author(s). Otherwise it's likely to have no reviews or just positive 4-5 star ones from people predisposed to like it. As for 64-128 pages, I think it's fair to say that for a lot of people, as pleasurable as it might be, it can be difficult to find the time to read through all that, especially if one has bought an adventure specifically in order to speed up session preparation! I've personally also experienced an issue that, the most enjoyable adventures to read are almost always linear-narrative-style ones, but in practice, this kind of presentation can get in the way of running it, and it also tends to be associated with rather linear adventures, whereas I personally prefer "scenario"-type adventures (a good example of the latter for D&D would be Logan Bonner's "Blood Money" (I think it was called) for 4E, which is in Dungeon). I'd also like to see adventures marketed more as "by so-and-so", because honestly, authorship matters. It matters a ton. I would never buy another adventure by Mike Mearls (no insult to him), but would be excited to see one which was by Logan Bonner. This goes along with your "like a good book", of course. When you find an adventure writer you like, you tend to like most of their stuff, but it's often quite difficult to find out who actually wrote a given adventure, and sometimes APs change authors part-way through, or the like. [/QUOTE]
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