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<blockquote data-quote="Mistwell" data-source="post: 6279195" data-attributes="member: 2525"><p>I don't see how this is meaningfully different than what you'd have to do if there were no boxed text.</p><p></p><p></p><p></p><p>Because it breaks down what the players can see, and what is DM-only information, and does it in a manner so that if I was short on prep time or just had to grab this adventure because they players went off and did something unexpected in a sandbox game, the odds are the boxed text will suffice.</p><p></p><p>I am in the middle of doing that right now. Players are in a home-brew dungeon, they took off in a direction I didn't expect them too, so I stuck the Duerger level from Scourge of the Sword Coast in there on the fly. The boxed text let me simply read it outright to them as they entered the room, with the assurance that no secret doors, hidden treasure, or hidden monsters would be revealed by that text. </p><p></p><p>I was able to change a couple details on the fly which are not appropriate for this adventure (they tied to the meta-plot of Scourge), and I had the time to do that because the boxed text meant I didn't need to spend that time figuring out room descriptions.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6279195, member: 2525"] I don't see how this is meaningfully different than what you'd have to do if there were no boxed text. Because it breaks down what the players can see, and what is DM-only information, and does it in a manner so that if I was short on prep time or just had to grab this adventure because they players went off and did something unexpected in a sandbox game, the odds are the boxed text will suffice. I am in the middle of doing that right now. Players are in a home-brew dungeon, they took off in a direction I didn't expect them too, so I stuck the Duerger level from Scourge of the Sword Coast in there on the fly. The boxed text let me simply read it outright to them as they entered the room, with the assurance that no secret doors, hidden treasure, or hidden monsters would be revealed by that text. I was able to change a couple details on the fly which are not appropriate for this adventure (they tied to the meta-plot of Scourge), and I had the time to do that because the boxed text meant I didn't need to spend that time figuring out room descriptions. [/QUOTE]
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