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<blockquote data-quote="pming" data-source="post: 6282078" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p></p><p> See, this is one of the cool things about RPG's. You can have two more or less completely different views on what is "the best way", and yet both people are still playing the same game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> I'm not saying I don't like adventures that are more or less completely fleshed out, I'm saying I very much prefer to add that "human element" myself. It has been my experience that coming up with plots, sub-plots, NPC motivations and personalities, etc. is the least time consuming of my DM duties. Drawing a dozen maps (dungeon or otherwise), creating wandering monster charts for each one, and finally 'stocking' said dozen-level adventure, is what takes the most amount of time. I want an adventure I can call my own...by more or less deciding on how it is going to be run and how it's going to fit into my campaigns structure and player preference.</p><p></p><p> Different strokes and all that I guess... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6282078, member: 45197"] Hiya. See, this is one of the cool things about RPG's. You can have two more or less completely different views on what is "the best way", and yet both people are still playing the same game. :) I'm not saying I don't like adventures that are more or less completely fleshed out, I'm saying I very much prefer to add that "human element" myself. It has been my experience that coming up with plots, sub-plots, NPC motivations and personalities, etc. is the least time consuming of my DM duties. Drawing a dozen maps (dungeon or otherwise), creating wandering monster charts for each one, and finally 'stocking' said dozen-level adventure, is what takes the most amount of time. I want an adventure I can call my own...by more or less deciding on how it is going to be run and how it's going to fit into my campaigns structure and player preference. Different strokes and all that I guess... :) ^_^ Paul L. Ming [/QUOTE]
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