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<blockquote data-quote="Mistwell" data-source="post: 6282253" data-attributes="member: 2525"><p>I agree it is a matter of degrees, but there is a basic level of detail (degree of detail) required before you can call it a "complete" adventure. You don't have to say every single thing that can be found in that room, though you could go that far. You do however have to say SOMETHING about what is found in that room. If you say nothing, then unless you want almost every room simply a blank 10 x 10 walls (or whatever size the room is on the map), you as DM will have to add those details yourself. Which means it's not complete.</p><p></p><p></p><p></p><p>There might not be a bright line, but you can know when you're at one extreme or the other, and this one is at the extreme of "not enough detail".</p><p></p><p>And honestly, other than you, I am not sure that's even disputed. I would guess even the author expects the DM will use this more as a tool, and will add details on their own. It's not drafted to even have the appearance of completeness. Maybe he will tell us.</p><p></p><p>And getting back to the topic, you really think WOTC should draft their adventures like this? The author of this admits most of this simply follows the random tables (and I just linked to a program that can do that for you, and I myself programmed a random treasure generator here at EW). You think this is the sort of thing people are clamoring to pay for, for D&D Next? Randomly generated maps and randomly generated creatures with randomly generated treasure, and almost no details or plot points or adventure hooks or anything like that?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6282253, member: 2525"] I agree it is a matter of degrees, but there is a basic level of detail (degree of detail) required before you can call it a "complete" adventure. You don't have to say every single thing that can be found in that room, though you could go that far. You do however have to say SOMETHING about what is found in that room. If you say nothing, then unless you want almost every room simply a blank 10 x 10 walls (or whatever size the room is on the map), you as DM will have to add those details yourself. Which means it's not complete. There might not be a bright line, but you can know when you're at one extreme or the other, and this one is at the extreme of "not enough detail". And honestly, other than you, I am not sure that's even disputed. I would guess even the author expects the DM will use this more as a tool, and will add details on their own. It's not drafted to even have the appearance of completeness. Maybe he will tell us. And getting back to the topic, you really think WOTC should draft their adventures like this? The author of this admits most of this simply follows the random tables (and I just linked to a program that can do that for you, and I myself programmed a random treasure generator here at EW). You think this is the sort of thing people are clamoring to pay for, for D&D Next? Randomly generated maps and randomly generated creatures with randomly generated treasure, and almost no details or plot points or adventure hooks or anything like that? [/QUOTE]
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