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<blockquote data-quote="Vaxalon" data-source="post: 188893" data-attributes="member: 789"><p><strong>What is a munchkin?</strong></p><p></p><p></p><p></p><p>This is where my definition of "munchkin" comes in. A munchkin is someone who has the following characteristics:</p><p></p><p>1> Sees himself in an adversarial relationship with the DM, rather than seeing his character in an adversarial relationship with some NPC's.</p><p></p><p>2> Sees himself in a competitive relationship with the other players, rather than seeing his character in a competitive and/or cooperative relationship with the other characters. The resource to be competed for is DM attention.</p><p></p><p>These characteristics commonly create the following behaviors:</p><p></p><p>1> The creation of characters who can do everything, who are vulnerable to nothing and/or capable of beating any challenge singlehandedly.</p><p></p><p>2> The creation of characters who have no 'hooks' or motivations that the DM can use to influence his behavior, or that other players can use to forge alliances with the character.</p><p></p><p>3> Use of the rules as a tool to dominate the game, rather than as a framework for cooperation between players and DM.</p><p></p><p>I'll go out on a limb and say that these kinds of behaviors, backed up by the motivations I have outlined, create an environment that is not conducive to fun. </p><p></p><p>It would be like going to play a friendly game of golf to find that one of the players was "playfully" distracting the other players when they were taking their shots. That's not 'just another style of play', it's disruptive and inappropriate, and any group that finds itself with this kind of player would promptly fail to invite him back, and for good reason.</p></blockquote><p></p>
[QUOTE="Vaxalon, post: 188893, member: 789"] [b]What is a munchkin?[/b] This is where my definition of "munchkin" comes in. A munchkin is someone who has the following characteristics: 1> Sees himself in an adversarial relationship with the DM, rather than seeing his character in an adversarial relationship with some NPC's. 2> Sees himself in a competitive relationship with the other players, rather than seeing his character in a competitive and/or cooperative relationship with the other characters. The resource to be competed for is DM attention. These characteristics commonly create the following behaviors: 1> The creation of characters who can do everything, who are vulnerable to nothing and/or capable of beating any challenge singlehandedly. 2> The creation of characters who have no 'hooks' or motivations that the DM can use to influence his behavior, or that other players can use to forge alliances with the character. 3> Use of the rules as a tool to dominate the game, rather than as a framework for cooperation between players and DM. I'll go out on a limb and say that these kinds of behaviors, backed up by the motivations I have outlined, create an environment that is not conducive to fun. It would be like going to play a friendly game of golf to find that one of the players was "playfully" distracting the other players when they were taking their shots. That's not 'just another style of play', it's disruptive and inappropriate, and any group that finds itself with this kind of player would promptly fail to invite him back, and for good reason. [/QUOTE]
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