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Community
General Tabletop Discussion
*TTRPGs General
D&D's abstraction level
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<blockquote data-quote="Scribble" data-source="post: 4296058" data-attributes="member: 23977"><p>The powers aren't much more of an exception based design then spells and feats were.</p><p></p><p>Spells have been with us from the beginning, feats for a number of years.</p><p></p><p>Characters always suffer an opportunity Attack if they try to trip someone... EXCEPT when they have Improved Trip.</p><p></p><p>Character must always roll to hit, EXCEPT when they fire off magic missile, or an area attack spell.</p><p></p><p>This edition calls it out and embraces it, and I think it will be slightly easier to design balanced ideas, however, then it has been in the past.</p><p></p><p>Improved Trip again... What's the power level of that? Is it always the same? When a rogue takes it? When a fighter takes it? When a wizard takes it?</p><p></p><p>Since the classes are on the same page as far as attack bonuses and such, it's easier to decide how it will effect the numbers.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4296058, member: 23977"] The powers aren't much more of an exception based design then spells and feats were. Spells have been with us from the beginning, feats for a number of years. Characters always suffer an opportunity Attack if they try to trip someone... EXCEPT when they have Improved Trip. Character must always roll to hit, EXCEPT when they fire off magic missile, or an area attack spell. This edition calls it out and embraces it, and I think it will be slightly easier to design balanced ideas, however, then it has been in the past. Improved Trip again... What's the power level of that? Is it always the same? When a rogue takes it? When a fighter takes it? When a wizard takes it? Since the classes are on the same page as far as attack bonuses and such, it's easier to decide how it will effect the numbers. [/QUOTE]
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D&D's abstraction level
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