Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"D&D's Best Year Yet"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 7972060" data-attributes="member: 18"><p>I've been a lot less convinced that there are any RPGs which, mechanically and thematically, in terms of the kind of gameplay they promote, actually are "perfect" for me, over time.</p><p></p><p>When I was a teen/twenties, I was quite convinced that it was only a matter of time before I found a perfect or near-perfect RPG, because the variance in quality across RPGs was absolutely massive - from the truly dire, the basic maths don't make sense and the setting/themes suck and it's unbalance, to ones which were the inverse, with good math, great setting/themes, and strong balance between PCs, and so on.</p><p></p><p>But none of them were quite perfect. Even the ones I liked best had some significant flaw that I couldn't entirely overlook. With D&D, 4E's increase "slowdown" as the game got higher level, and the lack of non-combat abilities gradually wore on me more and more. With Dungeon World, it just couldn't quite do the things that I wished it could, and the PtbA structure just didn't gel with a couple of my players. I could go on back through the years, but even games I really liked had issues.</p><p></p><p>Popularity is certainly valuable, not just in finding players, though that is part of it, but also in that popular games now get wildly more support than others (there was less of an extreme distance in the 1990s). So having realized perfection probably isn't out there (most popular recent systems have been good-but-not-killer for me), I'm willing to go with decent and popular, rather trying to seek out perfection.</p><p></p><p>I mean, within reason. I still think you need the right system for the themes/setting you're working with.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7972060, member: 18"] I've been a lot less convinced that there are any RPGs which, mechanically and thematically, in terms of the kind of gameplay they promote, actually are "perfect" for me, over time. When I was a teen/twenties, I was quite convinced that it was only a matter of time before I found a perfect or near-perfect RPG, because the variance in quality across RPGs was absolutely massive - from the truly dire, the basic maths don't make sense and the setting/themes suck and it's unbalance, to ones which were the inverse, with good math, great setting/themes, and strong balance between PCs, and so on. But none of them were quite perfect. Even the ones I liked best had some significant flaw that I couldn't entirely overlook. With D&D, 4E's increase "slowdown" as the game got higher level, and the lack of non-combat abilities gradually wore on me more and more. With Dungeon World, it just couldn't quite do the things that I wished it could, and the PtbA structure just didn't gel with a couple of my players. I could go on back through the years, but even games I really liked had issues. Popularity is certainly valuable, not just in finding players, though that is part of it, but also in that popular games now get wildly more support than others (there was less of an extreme distance in the 1990s). So having realized perfection probably isn't out there (most popular recent systems have been good-but-not-killer for me), I'm willing to go with decent and popular, rather trying to seek out perfection. I mean, within reason. I still think you need the right system for the themes/setting you're working with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"D&D's Best Year Yet"
Top