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D&D's Classic Settings Are Not 'One Shots'
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9098442" data-attributes="member: 11760"><p>It's the same issue that Gygax and company had. D&D <em>immediately</em> started changing the fantasy space when it appeared, but instead of saying "hey, let's start incorporating the good ideas from videogames and movies," they stuck with their influences being novels and short stories from the 1930s through the early 1970s.</p><p></p><p>I know a lot of people chuckled at it, but WotC putting Minecraft content on D&D Beyond was an actual hopeful sign in the sense that they might not all be falling into the same trap. Like it or not, Minecraft has more influence over what today's kids think of as fantasy than Lord of the Rings ever will.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9098442, member: 11760"] It's the same issue that Gygax and company had. D&D [I]immediately[/I] started changing the fantasy space when it appeared, but instead of saying "hey, let's start incorporating the good ideas from videogames and movies," they stuck with their influences being novels and short stories from the 1930s through the early 1970s. I know a lot of people chuckled at it, but WotC putting Minecraft content on D&D Beyond was an actual hopeful sign in the sense that they might not all be falling into the same trap. Like it or not, Minecraft has more influence over what today's kids think of as fantasy than Lord of the Rings ever will. [/QUOTE]
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D&D's Classic Settings Are Not 'One Shots'
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