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*Dungeons & Dragons
D&D's Classic Settings Are Not 'One Shots'
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<blockquote data-quote="darjr" data-source="post: 9098682" data-attributes="member: 52905"><p>[MEDIA=youtube]RYkNPB5LYN8[/MEDIA]</p><p></p><p>transcript in spoiler tag.</p><p>[spoiler]</p><p></p><p>future of dragon Lance spell Jammer and</p><p>more of your favorite d d campaign</p><p>settings I love the future earlier this</p><p>month at Gen Con I had the chance to</p><p>speak with Jeremy Crawford the lead</p><p>rules designer of Dungeons and Dragons</p><p>we talked about a ton of different</p><p>topics mostly surrounding the upcoming</p><p>2024 rules revision but I did get the</p><p>chance to talk about a topic near and</p><p>dear to my heart that is camping setting</p><p>books the topic came up in the Press</p><p>suite at Lucas Oil Stadium with a full</p><p>array of planescape books sitting behind</p><p>us and as we discussed the 2024 rules</p><p>revision Crawford mentioned that a</p><p>strength of this 2024 rules revision was</p><p>that it meant that Wizards didn't need</p><p>to quote unquote reset the clock and</p><p>revisit old material to make it</p><p>compatible with a new addition his quote</p><p>we can focus on new Innovative books and</p><p>we can also revisit things a little</p><p>later on he said because we know people</p><p>still can get curse estrad we don't need</p><p>to do a new version of ravenloth we</p><p>might certainly return to the domains of</p><p>dread but it means that we can again go</p><p>on brand new adventures because Crawford</p><p>mentioned ravenloth I took the chance to</p><p>bring up the recently released campaign</p><p>setting books I pointed out that the</p><p>book seemed to be very popular and asked</p><p>how they were received in terms of sales</p><p>so our campaign setting books are very</p><p>popular Crawford said people love</p><p>whether they're classic ones or new ones</p><p>like the magic the Gathering books</p><p>setting books that we've done and</p><p>they're often among our most popular</p><p>books and we love them because they help</p><p>highlight just how wonderfully Rich DND</p><p>is a little bit later on he said and so</p><p>we feel it's vital to visit these</p><p>settings to tell stories in them and we</p><p>look forward to returning to them so we</p><p>do not view these as one shots</p><p>a little while into the conversation I</p><p>pointed out that one of the biggest</p><p>criticisms of the campaign setting books</p><p>is that players want more frequent</p><p>returns to Worlds like Dragon Lance and</p><p>ravenloth and planescape Crawford's</p><p>response is that while the d d design</p><p>team wants to keep exploring the d d</p><p>Multiverse which means exploring both</p><p>new places and returning to familiar</p><p>beloved places they're also mindful of</p><p>how much content they put out in a given</p><p>year</p><p>so like many people Crawford said I love</p><p>deep dives into various settings because</p><p>I'm a d d fan first I've been a d d fan</p><p>since I was six years old and yeah it's</p><p>so fun to get all of that detail but we</p><p>also know after years of looking at</p><p>group play patterns if we give you too</p><p>much information really all we've done</p><p>is given you a bunch of material you</p><p>have no time to use and so our approach</p><p>is to spread it out more to give people</p><p>time to actually play the adventures</p><p>they bought Crawford went on to explain</p><p>the D D's current model is a play first</p><p>approach and that they put out material</p><p>at a pace that players can actually play</p><p>through a lot of it Crawford and the DND</p><p>design team's approach is that the real</p><p>magic of d d isn't the worlds that are</p><p>explored in the books it's the stories</p><p>that take place at the table the ones</p><p>that no one could imagine when preparing</p><p>a game Crawford said play is when there</p><p>are those moments that surprise even the</p><p>dungeon master and make people gasp or</p><p>cry or laugh half or shutter and Terror</p><p>if it's a horror game and so for us</p><p>that's why play is so important because</p><p>that is the heart of the entire game now</p><p>if you've ever watched some of our</p><p>videos you know that we're big fans of</p><p>the d d campaign setting books and we're</p><p>frustrated by the lack of support these</p><p>settings get however we will admit that</p><p>Crawford's explanation is a good one</p><p>five rule books a year is a lot of</p><p>content to get through and most tables</p><p>wouldn't even be able to get through</p><p>those five books even if they played</p><p>every weekend now personally I think</p><p>there's probably solutions to this maybe</p><p>D D Beyond or more digital only source</p><p>books perhaps but I'm guessing that</p><p>they've run the cost analysis on those</p><p>type of methods and they realize that it</p><p>just doesn't really work or make sense</p><p>for them I guess there's a real delicate</p><p>balance that Wizards is trying to pull</p><p>off at least we know that we're getting</p><p>more setting focused products on the way</p><p>starting with the 2024 Adventure</p><p>featuring vecna later this year which</p><p>will take us through the entire d d</p><p>Multiverse or at least a parts of it</p><p>that we've explored in the past so what</p><p>did you think of Crawford's Commons let</p><p>us know in the comments and don't forget</p><p>to hit those like And subscribe buttons</p><p></p><p>thank you[/spoiler]</p></blockquote><p></p>
[QUOTE="darjr, post: 9098682, member: 52905"] [MEDIA=youtube]RYkNPB5LYN8[/MEDIA] transcript in spoiler tag. [spoiler] future of dragon Lance spell Jammer and more of your favorite d d campaign settings I love the future earlier this month at Gen Con I had the chance to speak with Jeremy Crawford the lead rules designer of Dungeons and Dragons we talked about a ton of different topics mostly surrounding the upcoming 2024 rules revision but I did get the chance to talk about a topic near and dear to my heart that is camping setting books the topic came up in the Press suite at Lucas Oil Stadium with a full array of planescape books sitting behind us and as we discussed the 2024 rules revision Crawford mentioned that a strength of this 2024 rules revision was that it meant that Wizards didn't need to quote unquote reset the clock and revisit old material to make it compatible with a new addition his quote we can focus on new Innovative books and we can also revisit things a little later on he said because we know people still can get curse estrad we don't need to do a new version of ravenloth we might certainly return to the domains of dread but it means that we can again go on brand new adventures because Crawford mentioned ravenloth I took the chance to bring up the recently released campaign setting books I pointed out that the book seemed to be very popular and asked how they were received in terms of sales so our campaign setting books are very popular Crawford said people love whether they're classic ones or new ones like the magic the Gathering books setting books that we've done and they're often among our most popular books and we love them because they help highlight just how wonderfully Rich DND is a little bit later on he said and so we feel it's vital to visit these settings to tell stories in them and we look forward to returning to them so we do not view these as one shots a little while into the conversation I pointed out that one of the biggest criticisms of the campaign setting books is that players want more frequent returns to Worlds like Dragon Lance and ravenloth and planescape Crawford's response is that while the d d design team wants to keep exploring the d d Multiverse which means exploring both new places and returning to familiar beloved places they're also mindful of how much content they put out in a given year so like many people Crawford said I love deep dives into various settings because I'm a d d fan first I've been a d d fan since I was six years old and yeah it's so fun to get all of that detail but we also know after years of looking at group play patterns if we give you too much information really all we've done is given you a bunch of material you have no time to use and so our approach is to spread it out more to give people time to actually play the adventures they bought Crawford went on to explain the D D's current model is a play first approach and that they put out material at a pace that players can actually play through a lot of it Crawford and the DND design team's approach is that the real magic of d d isn't the worlds that are explored in the books it's the stories that take place at the table the ones that no one could imagine when preparing a game Crawford said play is when there are those moments that surprise even the dungeon master and make people gasp or cry or laugh half or shutter and Terror if it's a horror game and so for us that's why play is so important because that is the heart of the entire game now if you've ever watched some of our videos you know that we're big fans of the d d campaign setting books and we're frustrated by the lack of support these settings get however we will admit that Crawford's explanation is a good one five rule books a year is a lot of content to get through and most tables wouldn't even be able to get through those five books even if they played every weekend now personally I think there's probably solutions to this maybe D D Beyond or more digital only source books perhaps but I'm guessing that they've run the cost analysis on those type of methods and they realize that it just doesn't really work or make sense for them I guess there's a real delicate balance that Wizards is trying to pull off at least we know that we're getting more setting focused products on the way starting with the 2024 Adventure featuring vecna later this year which will take us through the entire d d Multiverse or at least a parts of it that we've explored in the past so what did you think of Crawford's Commons let us know in the comments and don't forget to hit those like And subscribe buttons thank you[/spoiler] [/QUOTE]
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