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D&D's Classic Settings Are Not 'One Shots'
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9100674" data-attributes="member: 6802378"><p>FR is a world where different groups of heroes live adventures simultanealy in several far places, but frontiers aren't altered too much. In Dragonlance a complete continent is affected by the action of a little group of heroes. Greyhawk is in the middle between both. In Greyhawk some frontiers could be altered by PCs' actions. Then I suggest to allow alternate timelines for the Greyspace. Maybe the planet of Gamma World and twin worlds are in the same wildspace.</p><p></p><p>Mystara is incomplete, in the sense not only about the rest of the planet, but also the "wildspace" or crystal sphere. But Mystara could allow players to be "scions of immortals". </p><p></p><p>I have said several times Hasbro wants each D&D to be a multimedia franchise, a cash-cow making money by different sources. </p><p></p><p>Japanese roleplayers would rather Call of Chulthu because they want PCs fast to be created, their time for play is too short for long campaigns. It is not our fault or by WotC if they want a different thing. Maybe VTTs can help in the sense the saved time to go other's home to play together.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9100674, member: 6802378"] FR is a world where different groups of heroes live adventures simultanealy in several far places, but frontiers aren't altered too much. In Dragonlance a complete continent is affected by the action of a little group of heroes. Greyhawk is in the middle between both. In Greyhawk some frontiers could be altered by PCs' actions. Then I suggest to allow alternate timelines for the Greyspace. Maybe the planet of Gamma World and twin worlds are in the same wildspace. Mystara is incomplete, in the sense not only about the rest of the planet, but also the "wildspace" or crystal sphere. But Mystara could allow players to be "scions of immortals". I have said several times Hasbro wants each D&D to be a multimedia franchise, a cash-cow making money by different sources. Japanese roleplayers would rather Call of Chulthu because they want PCs fast to be created, their time for play is too short for long campaigns. It is not our fault or by WotC if they want a different thing. Maybe VTTs can help in the sense the saved time to go other's home to play together. [/QUOTE]
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D&D's Classic Settings Are Not 'One Shots'
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