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D&D's Classic Settings Are Not 'One Shots'
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<blockquote data-quote="Golroc" data-source="post: 9102258" data-attributes="member: 7042497"><p>I think the WotC/Hasbro strategy for the digital table-top is an important part of why they are probably taking multiverse perspective of their campaign worlds - essentially treating each setting book as part of the same overall setting. So he is right when he says they don't consider the settings one-shots. They do plan on revisiting campaign worlds. And I also think the additional content can be of a fairly varied nature - some focusing on different parts of a setting, some focusing on adding depth to the already covered areas, some adding new story lines, etc.</p><p></p><p>But if the plan is to eventually have a digital table-top where players can seamlessly enter sessions with "strangers" - and where the DM has a lot of AI-assistance or where an AI might even be able to act as DM - then it is important to WotC that the playerbase isn't fragmented with player characters locked to specific settings. They'd want players to be able to bring any character into a game session. A multiverse of settings enables this. They would not want their playerbase to be fixated on always playing in a specific setting and with fellow player characters exclusive to that setting. They would definitely not want settings with special rules that hinder multiverse adventuring. </p><p></p><p>The cynical view is that this makes settings primarily a way to monetize expanded player options and not so much a way to create unique settings for players to explore and tell stories in. The positive view is that this outlook makes each setting a source of new options, stories and narrative/aesthetic flavor. These view points are not mutually exclusive.</p><p></p><p>I hope that the future of digital table-top D&D is not one of exclusivity in the sense that alternative platforms are cut-off from hosting D&D sessions - as it is not inconceivable that such platforms become the only option for D&D players and groups who prefer a more homebrew-oriented style. It's not the end of the world if D&D digital ends up being mostly exclusive to a single multiverse-oriented platform. There will be plenty of other systems and platforms, I'm sure. I just hope that some of the new possibilities that technology is going to unlock will also be available to those who wish to adventure in a less multiverse-aspected version of their favorite D&D game setting. I know I'm one such player - even if I will certainly also try out the multiverse experience, I see great value to having campaigns and stories that are all about immersion in a specific setting. As the line between CRPGS and digital table-top starts to blur, I hope I get to experience some of those classic worlds again, and like physical table top games, have a high degree of control in what material to use while doing so.</p></blockquote><p></p>
[QUOTE="Golroc, post: 9102258, member: 7042497"] I think the WotC/Hasbro strategy for the digital table-top is an important part of why they are probably taking multiverse perspective of their campaign worlds - essentially treating each setting book as part of the same overall setting. So he is right when he says they don't consider the settings one-shots. They do plan on revisiting campaign worlds. And I also think the additional content can be of a fairly varied nature - some focusing on different parts of a setting, some focusing on adding depth to the already covered areas, some adding new story lines, etc. But if the plan is to eventually have a digital table-top where players can seamlessly enter sessions with "strangers" - and where the DM has a lot of AI-assistance or where an AI might even be able to act as DM - then it is important to WotC that the playerbase isn't fragmented with player characters locked to specific settings. They'd want players to be able to bring any character into a game session. A multiverse of settings enables this. They would not want their playerbase to be fixated on always playing in a specific setting and with fellow player characters exclusive to that setting. They would definitely not want settings with special rules that hinder multiverse adventuring. The cynical view is that this makes settings primarily a way to monetize expanded player options and not so much a way to create unique settings for players to explore and tell stories in. The positive view is that this outlook makes each setting a source of new options, stories and narrative/aesthetic flavor. These view points are not mutually exclusive. I hope that the future of digital table-top D&D is not one of exclusivity in the sense that alternative platforms are cut-off from hosting D&D sessions - as it is not inconceivable that such platforms become the only option for D&D players and groups who prefer a more homebrew-oriented style. It's not the end of the world if D&D digital ends up being mostly exclusive to a single multiverse-oriented platform. There will be plenty of other systems and platforms, I'm sure. I just hope that some of the new possibilities that technology is going to unlock will also be available to those who wish to adventure in a less multiverse-aspected version of their favorite D&D game setting. I know I'm one such player - even if I will certainly also try out the multiverse experience, I see great value to having campaigns and stories that are all about immersion in a specific setting. As the line between CRPGS and digital table-top starts to blur, I hope I get to experience some of those classic worlds again, and like physical table top games, have a high degree of control in what material to use while doing so. [/QUOTE]
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