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D&D's Classic Settings Are Not 'One Shots'
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<blockquote data-quote="humble minion" data-source="post: 9106154" data-attributes="member: 5948"><p>I knew Hickman hated that Ravenloft nicked Soth from Dragonlance, but i didn't know he hated the entire setting.</p><p></p><p>It's interesting the dynamic though. Hickman is heavily involved in CoS, and CoS kinda expands Barovia to include EVERY possible Gothic horror trope - you've got werewolves, evil puppets, child-eating hags, fallen angels, twisted animal/human mutants, angsty flesh golems, etc etc etc. It looked to me at the time that CoS was all the Ravenloft we were ever going to get in 5e, so they had to cram everything into it, even stuff that would traditionally find a home in another domain.</p><p></p><p>Then VRGtR comes along, and expands the setting beyond a single domain again. Hickman is not in the credits there (outside of a mention where they talk about old products that provided inspiration), but several other authors who got their start in the old Ravenloft netbooks on the Kargatane or Fraternity of Shadows sites (which were heavily, heavily into the broader Core setting) were contributing authors.</p><p></p><p>Personally, I'd be very, very surprised if the future production of VRGtR was even considered a possibility at the time that CoS was written. All signs point towards it having been intended as a one-shot, and that WotC changed their minds (as they're perfectly entitled to do!) later on.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9106154, member: 5948"] I knew Hickman hated that Ravenloft nicked Soth from Dragonlance, but i didn't know he hated the entire setting. It's interesting the dynamic though. Hickman is heavily involved in CoS, and CoS kinda expands Barovia to include EVERY possible Gothic horror trope - you've got werewolves, evil puppets, child-eating hags, fallen angels, twisted animal/human mutants, angsty flesh golems, etc etc etc. It looked to me at the time that CoS was all the Ravenloft we were ever going to get in 5e, so they had to cram everything into it, even stuff that would traditionally find a home in another domain. Then VRGtR comes along, and expands the setting beyond a single domain again. Hickman is not in the credits there (outside of a mention where they talk about old products that provided inspiration), but several other authors who got their start in the old Ravenloft netbooks on the Kargatane or Fraternity of Shadows sites (which were heavily, heavily into the broader Core setting) were contributing authors. Personally, I'd be very, very surprised if the future production of VRGtR was even considered a possibility at the time that CoS was written. All signs point towards it having been intended as a one-shot, and that WotC changed their minds (as they're perfectly entitled to do!) later on. [/QUOTE]
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D&D's Classic Settings Are Not 'One Shots'
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