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D&D's Classic Settings Are Not 'One Shots'
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<blockquote data-quote="Hussar" data-source="post: 9108698" data-attributes="member: 22779"><p>Fair enough. But, then again, Soth's been retconned fifteen ways from Sunday anyway. Let's be honest here, the ship sailed a LONG time ago on complaining about changes to Dragonlance continuity. </p><p></p><p>Ravenloft? Fair enough. And...? I mean that's one setting. A setting that had not had official material since 2e, virtually none of which anyone actually played. We know that because Ravenloft didn't sell very well at all. The number of people who actually know anything about previous Ravenloft lore is vanishingly small. Are we really going to be beholden to the three people who actually care about this?</p><p></p><p>But, ok, I'll grant Ravenloft. OTOH, we've had several adventures in FOrgotten Realms that have done a pretty decent job in keeping in line with lore. A Greyhawk adventure that, other than a couple of updates like adding Tieflings, is virtually identical to the original adventures as in word for word identical. Spelljammer doesn't really contradict any existing Spelljammer material (mostly becuase it lacks so much information) and does manage to present the framework, if only in a very minimal way.</p><p></p><p>Yet, funnily enough, I head over to DM's Guild and see <a href="https://www.dmsguild.com/product/425283/The-Harvesters-of-Worlds?filters=0_0_45393_0_0_0_0_0" target="_blank">The Harvesters of Worlds - Dungeon Masters Guild | Dungeon Masters Guild</a> Harvester of Worlds, which presents all sorts of Spelljammer lore in a very interesting adventure. If Spelljammer had completely changed the setting, how come I can run modules in 5e Spelljammer that dovetail very nicely with existing lore?</p><p></p><p>Yes, we get it. Some people don't like the new Ravenloft material. But, it's not like WOtC has done that to every setting. WotC's actually been taking a very light touch about lore.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9108698, member: 22779"] Fair enough. But, then again, Soth's been retconned fifteen ways from Sunday anyway. Let's be honest here, the ship sailed a LONG time ago on complaining about changes to Dragonlance continuity. Ravenloft? Fair enough. And...? I mean that's one setting. A setting that had not had official material since 2e, virtually none of which anyone actually played. We know that because Ravenloft didn't sell very well at all. The number of people who actually know anything about previous Ravenloft lore is vanishingly small. Are we really going to be beholden to the three people who actually care about this? But, ok, I'll grant Ravenloft. OTOH, we've had several adventures in FOrgotten Realms that have done a pretty decent job in keeping in line with lore. A Greyhawk adventure that, other than a couple of updates like adding Tieflings, is virtually identical to the original adventures as in word for word identical. Spelljammer doesn't really contradict any existing Spelljammer material (mostly becuase it lacks so much information) and does manage to present the framework, if only in a very minimal way. Yet, funnily enough, I head over to DM's Guild and see [URL="https://www.dmsguild.com/product/425283/The-Harvesters-of-Worlds?filters=0_0_45393_0_0_0_0_0"]The Harvesters of Worlds - Dungeon Masters Guild | Dungeon Masters Guild[/URL] Harvester of Worlds, which presents all sorts of Spelljammer lore in a very interesting adventure. If Spelljammer had completely changed the setting, how come I can run modules in 5e Spelljammer that dovetail very nicely with existing lore? Yes, we get it. Some people don't like the new Ravenloft material. But, it's not like WOtC has done that to every setting. WotC's actually been taking a very light touch about lore. [/QUOTE]
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