Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's Classic Settings Are Not 'One Shots'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JEB" data-source="post: 9108842" data-attributes="member: 10148"><p>Want to call this out in particular as a take I very much agree with.</p><p></p><p>In early 5E they definitely gave the impression that they were trying to make a version of D&D for everybody, and this included an attempt to overtly respect the game's past (even, as you note, 4E) while still bringing in new, fresh spins. Nearly all of the new ideas in the Monster Manual were compatible with some past portrayal, unless you really got into specifics - at which point you were at the level of similar retcons between and even during past editions.</p><p></p><p>Of course, this philosophy apparently changed by the time of Ravenloft and Monsters of the Multiverse (where even 5E's own lore was subject to revision). It may have changed again since, based on their handling of Spelljammer and especially Dragonlance... but as [USER=22779]@Hussar[/USER] suggested upthread, that may have more to do with cutting lore generally than an actual shift in policy.</p><p></p><p>(A sidenote: changes to monster lore don't seem to trouble people to the same degree that campaign setting changes do. Unless it changes the fundamental "feel" of the monster, as happened sometimes in 4E. Maybe it's OK for monsters to have multiple-choice pseudo-mythological origins, but the fans of campaign settings are more attached to the particulars?)</p></blockquote><p></p>
[QUOTE="JEB, post: 9108842, member: 10148"] Want to call this out in particular as a take I very much agree with. In early 5E they definitely gave the impression that they were trying to make a version of D&D for everybody, and this included an attempt to overtly respect the game's past (even, as you note, 4E) while still bringing in new, fresh spins. Nearly all of the new ideas in the Monster Manual were compatible with some past portrayal, unless you really got into specifics - at which point you were at the level of similar retcons between and even during past editions. Of course, this philosophy apparently changed by the time of Ravenloft and Monsters of the Multiverse (where even 5E's own lore was subject to revision). It may have changed again since, based on their handling of Spelljammer and especially Dragonlance... but as [USER=22779]@Hussar[/USER] suggested upthread, that may have more to do with cutting lore generally than an actual shift in policy. (A sidenote: changes to monster lore don't seem to trouble people to the same degree that campaign setting changes do. Unless it changes the fundamental "feel" of the monster, as happened sometimes in 4E. Maybe it's OK for monsters to have multiple-choice pseudo-mythological origins, but the fans of campaign settings are more attached to the particulars?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's Classic Settings Are Not 'One Shots'
Top