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*Dungeons & Dragons
D&D's Classic Settings Are Not 'One Shots'
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<blockquote data-quote="Remathilis" data-source="post: 9108968" data-attributes="member: 7635"><p>I'm sorry, but Ravenloft was always a bunch of timeloops and morality plays for dark lords. Nothing else has canonically happened. The Grand Conjunction reset a bunch of domains, and it pretty much stagnated. Lord Soth leaving didn't even remove Sithicus because that would force the map to change. Azalin breaks free in the Requiem and... Is immediately returned to Darkon with only the loss of Il Aluk being a lasting effect. (And Death as a domain lord was neutered in the process, ruling a tiny domain that you can't even adventure in). Anything else? Vague implications about Malocchio and the Caller and the Time of Unparalleled Darkness. Meanwhile Strahd spent every moment not fighting with Azalin chasing Ireena. And the big finale of 2e Ravenloft, the capture and escape of Venca, passed like a fart in the wind. A nothingburger that didn't shake up the status quo one iota. </p><p></p><p>If you go back to the Black and/or Red box, a lot of the setting is these isolated xenophobic timeloops surrounded by Mists. The fact Barovia and Invidia shared a border was inconsequential since most of the time one or the other dark lord had their border closed and even if both were open, stepping into the Mists would take you to Har'Akir as likely it would take you to Barovia. Then there were the islands of terror that effectively functioned like an isolated domain anyway. It's not like you could take a boat across the Sea of Sorrows and go to Souragne without the Mists interference. </p><p></p><p>And Domain Lords were always unkillable. Each one had an Avoid Death trick that amounted to "somehow, Strahd returned". It was never the design of the setting to kill or free the dark lords or restore the land somehow. This is deeply ingrained in the original box set. The last time you could kill Strahd and free Barovia was in I6.</p><p></p><p>So I don't buy it. It's not the same setting as 2e but all the important things are there. IMHO the 5e one removes a lot of the distractions of trying to make the Core a real setting with trade and politics. What matters is that Mordenheim is going to turn you into a flesh golem, not what gender they are. And as for the "history" of Ravenloft, there is precious little that is worth saving. You lost the Grand Conjunction and the Requiem.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9108968, member: 7635"] I'm sorry, but Ravenloft was always a bunch of timeloops and morality plays for dark lords. Nothing else has canonically happened. The Grand Conjunction reset a bunch of domains, and it pretty much stagnated. Lord Soth leaving didn't even remove Sithicus because that would force the map to change. Azalin breaks free in the Requiem and... Is immediately returned to Darkon with only the loss of Il Aluk being a lasting effect. (And Death as a domain lord was neutered in the process, ruling a tiny domain that you can't even adventure in). Anything else? Vague implications about Malocchio and the Caller and the Time of Unparalleled Darkness. Meanwhile Strahd spent every moment not fighting with Azalin chasing Ireena. And the big finale of 2e Ravenloft, the capture and escape of Venca, passed like a fart in the wind. A nothingburger that didn't shake up the status quo one iota. If you go back to the Black and/or Red box, a lot of the setting is these isolated xenophobic timeloops surrounded by Mists. The fact Barovia and Invidia shared a border was inconsequential since most of the time one or the other dark lord had their border closed and even if both were open, stepping into the Mists would take you to Har'Akir as likely it would take you to Barovia. Then there were the islands of terror that effectively functioned like an isolated domain anyway. It's not like you could take a boat across the Sea of Sorrows and go to Souragne without the Mists interference. And Domain Lords were always unkillable. Each one had an Avoid Death trick that amounted to "somehow, Strahd returned". It was never the design of the setting to kill or free the dark lords or restore the land somehow. This is deeply ingrained in the original box set. The last time you could kill Strahd and free Barovia was in I6. So I don't buy it. It's not the same setting as 2e but all the important things are there. IMHO the 5e one removes a lot of the distractions of trying to make the Core a real setting with trade and politics. What matters is that Mordenheim is going to turn you into a flesh golem, not what gender they are. And as for the "history" of Ravenloft, there is precious little that is worth saving. You lost the Grand Conjunction and the Requiem. [/QUOTE]
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