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D&D's Classic Settings Are Not 'One Shots'
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<blockquote data-quote="Remathilis" data-source="post: 9110281" data-attributes="member: 7635"><p>Arthaus's run was a mixed bag. Disregarding any mechanical elements* for a minute, they did the best they could with some really bad ideas that came from the TSR design paradigm. The core was a mess and missed a grand opportunity to fix it. Half-Vistsni has aged like curdled milk (and caliban didn't do so hot either) and while I applaud them for trying to make Falkovnia and Dementlieu interesting, they didn't fix the main problems with both. </p><p></p><p></p><p>* there 3e rules were atrocious, but most 3pp mechanics were in that era, so no slight against them specifically.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9110281, member: 7635"] Arthaus's run was a mixed bag. Disregarding any mechanical elements* for a minute, they did the best they could with some really bad ideas that came from the TSR design paradigm. The core was a mess and missed a grand opportunity to fix it. Half-Vistsni has aged like curdled milk (and caliban didn't do so hot either) and while I applaud them for trying to make Falkovnia and Dementlieu interesting, they didn't fix the main problems with both. * there 3e rules were atrocious, but most 3pp mechanics were in that era, so no slight against them specifically. [/QUOTE]
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D&D's Classic Settings Are Not 'One Shots'
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