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D&D's Classic Settings Are Not 'One Shots'
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<blockquote data-quote="Stormonu" data-source="post: 9110591" data-attributes="member: 52734"><p>I'd been irritated with Ravenloft ever since the Grand Conjunction had left the Great Rift in the middle of the Core and hurled Bleutspur off to an island of terror. I actually thought making each domain an island of terror was brilliant, so you could arrange them how you wanted for travel, though I wouldn't have minded a "map" showing tenuous links for a suggested route between domains.</p><p></p><p>Several of the reimaginings/new domains I did like - the change to Dementlieu and Falkovia most noted. Dementlieu "moving forward" interested me, and I never did like the old lord of Falkovia's story - instead of having his armies constantly decimated by Darkon and instead turning them into zombies in a never-ending battle against its own people struck me as far more interesting and differentiation from "Vlad Tepes as a failed Strahd precursor" into something that struck a chord with me - I actually ended up using the domain for a well-received one-shot.</p><p></p><p>Others - Lamordia, primarily - just made me facepalm. Luckily, I have my old books so I can just ignore any such changes and throw a real monkeywrench in on anyone who gets too comfortable that they know who's who and what's what.</p><p></p><p>In all, it's been a mixed bag. Ravenloft got all jumbled up, with some good and some bad, with Curse being the true standout. Spelljammer ended up missing half the mechanics and "setting" information I was hoping for, with the space eaten up by a subpar adventure. Shadows probably came out the best, with least bit of attempting to fit a square peg in a round hole. I had been really hesitant to consider Planescape, but I'm now waiting to see an "unboxing" video or two before I solidly decide. At this point, I do rather want them stay away from the classic settings for a bit, and give us some more new settings - Witchlight, Radiant Citadel, Phandelver and Strixhaven give us glimpses disguised as adventures, but I would like to see a really dedicated setting designed from the ground up for 5E, that isn't Forgotten Realms or a regurgitation thereof.</p><p></p><p>Anywho, I'm going to be running a Cyre1313 adventure next Monday, so wish me luck.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9110591, member: 52734"] I'd been irritated with Ravenloft ever since the Grand Conjunction had left the Great Rift in the middle of the Core and hurled Bleutspur off to an island of terror. I actually thought making each domain an island of terror was brilliant, so you could arrange them how you wanted for travel, though I wouldn't have minded a "map" showing tenuous links for a suggested route between domains. Several of the reimaginings/new domains I did like - the change to Dementlieu and Falkovia most noted. Dementlieu "moving forward" interested me, and I never did like the old lord of Falkovia's story - instead of having his armies constantly decimated by Darkon and instead turning them into zombies in a never-ending battle against its own people struck me as far more interesting and differentiation from "Vlad Tepes as a failed Strahd precursor" into something that struck a chord with me - I actually ended up using the domain for a well-received one-shot. Others - Lamordia, primarily - just made me facepalm. Luckily, I have my old books so I can just ignore any such changes and throw a real monkeywrench in on anyone who gets too comfortable that they know who's who and what's what. In all, it's been a mixed bag. Ravenloft got all jumbled up, with some good and some bad, with Curse being the true standout. Spelljammer ended up missing half the mechanics and "setting" information I was hoping for, with the space eaten up by a subpar adventure. Shadows probably came out the best, with least bit of attempting to fit a square peg in a round hole. I had been really hesitant to consider Planescape, but I'm now waiting to see an "unboxing" video or two before I solidly decide. At this point, I do rather want them stay away from the classic settings for a bit, and give us some more new settings - Witchlight, Radiant Citadel, Phandelver and Strixhaven give us glimpses disguised as adventures, but I would like to see a really dedicated setting designed from the ground up for 5E, that isn't Forgotten Realms or a regurgitation thereof. Anywho, I'm going to be running a Cyre1313 adventure next Monday, so wish me luck. [/QUOTE]
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