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D&D's Druid: Circle of the Shepherd Appearing in 'Xanathar's Guide to Everything'
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<blockquote data-quote="Mistwell" data-source="post: 7273136" data-attributes="member: 2525"><p>Summary: A druid sub-class focused on summoning creatures and enhancing their entire party.</p><p></p><p>The focus is on animals, and specifically on animals who are usually prey for a predator and have trouble normally defending themselves. They are able to summon creatures better than other sub-classes, and the beasts they summon get a few buffs. They also have the ability to summon a totem, a spirit creature. Totems do not in themselves fight, but create an aura around themselves. The aura buffs your allies. They also have an ability to use a totem to help their summoned creatures each round, like providing healing to their summoned creatures each round, and things like that. Thematically, it's sort of the druid who, when wandering through the forest, has rabbits following them, and birds, and things like that. They have a very strong connection to the creatures of nature, rather than specifically the land itself or the animal within themselves (which would be other sub-classes of druid). </p><p></p><p>Some time is spent in the video discussing the nature of summoned creature spells, and Mike Mearls explains these are representations of a creature, but not the actual creature itself being pulled through from somewhere else. There are not ethical concerns about harming an actual creature that you summon for use, for example, as a trap detector/springer, or to do combat with a more powerful foe. It's somewhat like an avatar of the concept of that creature in physical form, rather than a real creature pulled from somewhere else to suddenly battle something or spring a trap. They are things you have created with the spell, which obey your commands because they're part of your magic. This is not to say all the summoning spells function that way - planar binding spells for instance are the real creature being pulled to your location. The easy line to know the difference is if you have to convince a creature to serve you, it's likely a real creature, and if it just shows up and automatically does your bidding, it's likely the representation of the idea or concept of that creature manifest physically for a short period of time by your magic.</p><p></p><p>This sub-class is a bit more of a spell-caster than some other druid spell-casters. They also get some abilities which augment their summons, like more hit points. They also have a fairly strong support role for the party with their totems. </p><p></p><p>[video=youtube;_4oDavj7GkU]https://www.youtube.com/watch?v=_4oDavj7GkU[/video]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7273136, member: 2525"] Summary: A druid sub-class focused on summoning creatures and enhancing their entire party. The focus is on animals, and specifically on animals who are usually prey for a predator and have trouble normally defending themselves. They are able to summon creatures better than other sub-classes, and the beasts they summon get a few buffs. They also have the ability to summon a totem, a spirit creature. Totems do not in themselves fight, but create an aura around themselves. The aura buffs your allies. They also have an ability to use a totem to help their summoned creatures each round, like providing healing to their summoned creatures each round, and things like that. Thematically, it's sort of the druid who, when wandering through the forest, has rabbits following them, and birds, and things like that. They have a very strong connection to the creatures of nature, rather than specifically the land itself or the animal within themselves (which would be other sub-classes of druid). Some time is spent in the video discussing the nature of summoned creature spells, and Mike Mearls explains these are representations of a creature, but not the actual creature itself being pulled through from somewhere else. There are not ethical concerns about harming an actual creature that you summon for use, for example, as a trap detector/springer, or to do combat with a more powerful foe. It's somewhat like an avatar of the concept of that creature in physical form, rather than a real creature pulled from somewhere else to suddenly battle something or spring a trap. They are things you have created with the spell, which obey your commands because they're part of your magic. This is not to say all the summoning spells function that way - planar binding spells for instance are the real creature being pulled to your location. The easy line to know the difference is if you have to convince a creature to serve you, it's likely a real creature, and if it just shows up and automatically does your bidding, it's likely the representation of the idea or concept of that creature manifest physically for a short period of time by your magic. This sub-class is a bit more of a spell-caster than some other druid spell-casters. They also get some abilities which augment their summons, like more hit points. They also have a fairly strong support role for the party with their totems. [video=youtube;_4oDavj7GkU]https://www.youtube.com/watch?v=_4oDavj7GkU[/video] [/QUOTE]
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D&D's Druid: Circle of the Shepherd Appearing in 'Xanathar's Guide to Everything'
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