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General Tabletop Discussion
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D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="Ovinomancer" data-source="post: 8395904" data-attributes="member: 16814"><p>As that was my argument, I do appreciate the opportunity to correct your misunderstanding. The rule isn't any of your A, B, C, the rule is "Bob says." When we want to figure out what happens, we look at Bob and do what he says. Then we might get A, B, or C. C isn't the rule, it's an output of what Bob says. Bob says is the rule.</p><p></p><p>Rules can be things like concrete rules established beforehand, or Bob says, or consensus agreement. A rule is simple how you will resolve conflicts as they arise. Specific examples of conflict resolution aren't the rules.</p><p></p><p>In the thread this came from, [USER=6801845]@Oofta[/USER] was asserting he used no rules when he was doing free roleplaying, and I was pointing out that he was -- it was Bob says. Oofta uses standard GM authority over all things not character, including NPCs, so any scene played out by a player with NPCs will ultimately be resolved by what the GM thinks should happen. So, in this case the GM is Bob, and the rule to figure out what happens is Bob says. This should be obvious, especially given the topic of this thread which is referring to one of the most famous examples of a Bob says system -- Free Kriegsspiel. Or are we saying that having the umpire decide what happens isn't actually the rule of Free Kriegsspiel? I'd be interested in that argument.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8395904, member: 16814"] As that was my argument, I do appreciate the opportunity to correct your misunderstanding. The rule isn't any of your A, B, C, the rule is "Bob says." When we want to figure out what happens, we look at Bob and do what he says. Then we might get A, B, or C. C isn't the rule, it's an output of what Bob says. Bob says is the rule. Rules can be things like concrete rules established beforehand, or Bob says, or consensus agreement. A rule is simple how you will resolve conflicts as they arise. Specific examples of conflict resolution aren't the rules. In the thread this came from, [USER=6801845]@Oofta[/USER] was asserting he used no rules when he was doing free roleplaying, and I was pointing out that he was -- it was Bob says. Oofta uses standard GM authority over all things not character, including NPCs, so any scene played out by a player with NPCs will ultimately be resolved by what the GM thinks should happen. So, in this case the GM is Bob, and the rule to figure out what happens is Bob says. This should be obvious, especially given the topic of this thread which is referring to one of the most famous examples of a Bob says system -- Free Kriegsspiel. Or are we saying that having the umpire decide what happens isn't actually the rule of Free Kriegsspiel? I'd be interested in that argument. [/QUOTE]
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