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General Tabletop Discussion
*Dungeons & Dragons
D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8395967" data-attributes="member: 7023840"><p>This is true! It really gets to a fundamental issue with TTRPGs (or any system that relies on humans as decision makers)- what level of trust do you have for the individual making decisions? </p><p></p><p>That's really what almost all the rest of it boils down to. Once you clear away the cruft of other issues, the core issue that we keep returning to is this-</p><p>To what extent do we look to the rules to bind the decision-maker? </p><p></p><p>To make a brief analogy- in the US world of criminal law, there has been a push and a pull regarding judges and their authority to sentence criminal defendants. At the core are two competing impulses-</p><p>First, that we want there to be rules that the judges have to follow. That two people who are convicted of the same crime serve the same sentence.</p><p>Second, we understand that different cases can be different, and we want someone with experience to be able to make proper decisions that accurately reflect the specific circumstances of a crime and the individual being sentenced.</p><p></p><p>And this is a constant battle! Sometimes going overboard in one way with rules that constrain judges that provoke outrage (such as mandatory minimums regardless of individual facts) and sometimes the other way (some judge gives out a sentence that is too heavy or too light and the public is outraged). Obviously, this is more serious than mere TTRPGs, but it's the same general concept.</p><p></p><p>Do you trust the decision make to use their experience to make proper decisions? Or are you more concerned that decision-makers will abuse their authority? </p><p></p><p>I don't think that there is a right answer on this- I do think that it is an interesting question to ask in relation to preferences.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8395967, member: 7023840"] This is true! It really gets to a fundamental issue with TTRPGs (or any system that relies on humans as decision makers)- what level of trust do you have for the individual making decisions? That's really what almost all the rest of it boils down to. Once you clear away the cruft of other issues, the core issue that we keep returning to is this- To what extent do we look to the rules to bind the decision-maker? To make a brief analogy- in the US world of criminal law, there has been a push and a pull regarding judges and their authority to sentence criminal defendants. At the core are two competing impulses- First, that we want there to be rules that the judges have to follow. That two people who are convicted of the same crime serve the same sentence. Second, we understand that different cases can be different, and we want someone with experience to be able to make proper decisions that accurately reflect the specific circumstances of a crime and the individual being sentenced. And this is a constant battle! Sometimes going overboard in one way with rules that constrain judges that provoke outrage (such as mandatory minimums regardless of individual facts) and sometimes the other way (some judge gives out a sentence that is too heavy or too light and the public is outraged). Obviously, this is more serious than mere TTRPGs, but it's the same general concept. Do you trust the decision make to use their experience to make proper decisions? Or are you more concerned that decision-makers will abuse their authority? I don't think that there is a right answer on this- I do think that it is an interesting question to ask in relation to preferences. [/QUOTE]
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