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D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="Chaosmancer" data-source="post: 8396145" data-attributes="member: 6801228"><p>Ah, yes I completely agree. And I think this is something that rules can do well. Helping signpost differences and setting up points of reference to contrast them with. Which is why I feel rules tend to be more needed in a fantasy context, than in a "real setting" context, because we need more sign posts of how things different than our expectations work.</p><p></p><p></p><p></p><p>Actually, I was more talking about how the two very different forms of magic interact. I'm running into that in something I am working on (a similiar post/quest style game to the other one mentioned) in that I need to determine how these two magic systems are going to react when the character mixes them. </p><p></p><p>This is something that I don't have a good point of reference for, and so rules from a system could help. That is the value in codifying rules, instead of trying to always relate back to an IRL thing that might be similar. </p><p></p><p>Not that I disagree with the rest of your point at all, you are 100% right about that style of approach, I'm just trying to demonstrate that that approach is not always effective, and from that arises when we have rules.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8396145, member: 6801228"] Ah, yes I completely agree. And I think this is something that rules can do well. Helping signpost differences and setting up points of reference to contrast them with. Which is why I feel rules tend to be more needed in a fantasy context, than in a "real setting" context, because we need more sign posts of how things different than our expectations work. Actually, I was more talking about how the two very different forms of magic interact. I'm running into that in something I am working on (a similiar post/quest style game to the other one mentioned) in that I need to determine how these two magic systems are going to react when the character mixes them. This is something that I don't have a good point of reference for, and so rules from a system could help. That is the value in codifying rules, instead of trying to always relate back to an IRL thing that might be similar. Not that I disagree with the rest of your point at all, you are 100% right about that style of approach, I'm just trying to demonstrate that that approach is not always effective, and from that arises when we have rules. [/QUOTE]
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