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General Tabletop Discussion
*Dungeons & Dragons
D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8396813" data-attributes="member: 6801252"><p>So freeform forum roleplaying is pretty FKR, in fact we used etiquette in place of the referee and... it was fun but there's a reason I prefer crunchier systems now. By having a consistent rule set you create more game to play, and allows for a much more... Sophisticated? texture of play. So I disagree with the premise that concrete rules were primarily driven by financial incentive, I think that they discovered that greater codification had benefits in terms of the metagame, consistent rules are really important for sustaining some kinds of game play that would have been really interesting at the time, since we mostly devalue of it as a result of desensitization from video games.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8396813, member: 6801252"] So freeform forum roleplaying is pretty FKR, in fact we used etiquette in place of the referee and... it was fun but there's a reason I prefer crunchier systems now. By having a consistent rule set you create more game to play, and allows for a much more... Sophisticated? texture of play. So I disagree with the premise that concrete rules were primarily driven by financial incentive, I think that they discovered that greater codification had benefits in terms of the metagame, consistent rules are really important for sustaining some kinds of game play that would have been really interesting at the time, since we mostly devalue of it as a result of desensitization from video games. [/QUOTE]
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D&D's Evolution: Rulings, Rules, and "System Matters"
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