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General Tabletop Discussion
*Dungeons & Dragons
D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="pemerton" data-source="post: 8396854" data-attributes="member: 42582"><p>I don't think <em>silliness </em>has anything to do with it. Prince Valiant is relatively light-hearted but not in any sense a <em>silly</em> game - but in the context of typical dice pools from 4 to 10+ dice, morale bonuses can add +1 or +2 dice.</p><p></p><p>Burning Wheel is (by default) neither light-hearted nor silly, but when I play my knight of a holy order I'm more likely to encounter a member of my family than a random stranger, because I have a +1D affiliation with my family which is a direct bonus die to my Circles checks (which by default are on 3 dice).</p><p></p><p>The way, as a player, I know what is possible is by having a good knowledge of <em>how obstacles are set </em>and <em>how my dice pool is built</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8396854, member: 42582"] I don't think [I]silliness [/I]has anything to do with it. Prince Valiant is relatively light-hearted but not in any sense a [I]silly[/I] game - but in the context of typical dice pools from 4 to 10+ dice, morale bonuses can add +1 or +2 dice. Burning Wheel is (by default) neither light-hearted nor silly, but when I play my knight of a holy order I'm more likely to encounter a member of my family than a random stranger, because I have a +1D affiliation with my family which is a direct bonus die to my Circles checks (which by default are on 3 dice). The way, as a player, I know what is possible is by having a good knowledge of [I]how obstacles are set [/I]and [I]how my dice pool is built[/I]. [/QUOTE]
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Community
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D&D's Evolution: Rulings, Rules, and "System Matters"
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