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General Tabletop Discussion
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D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8397190" data-attributes="member: 7023840"><p>So the idea of a neutral referee (GM, DM, whatever) when it comes to TTRPGs, and more specifically to FKR, is a little nuanced.</p><p></p><p>I think that [USER=6801252]@The-Magic-Sword[/USER] captured an important part of the essence with the following statement:</p><p><em>Neutral between the entities that they're emulating (the world, the monsters, whatever) and the entities they aren't emulating (the players and their characters)...</em></p><p></p><p>That said, imagine you have two referees, both running narrative heavy games-</p><p>A is a neutral referee.</p><p>B is a "fan of the players" referee.</p><p></p><p>In both cases, I think that there will likely be certain choices made that help advance the narrative; but in the case of A, there will be no "thumb on the scale" for the players- the referee will attempt to say yes with actions that are consistent with the fiction, negotiate risk and uncertainty, and say no to those actions inconsistent to the fiction. This is a different position (IMO) than B, who would be looking to not just advance narratives, but to do so in ways that likely feature the players in certain aspects.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8397190, member: 7023840"] So the idea of a neutral referee (GM, DM, whatever) when it comes to TTRPGs, and more specifically to FKR, is a little nuanced. I think that [USER=6801252]@The-Magic-Sword[/USER] captured an important part of the essence with the following statement: [I]Neutral between the entities that they're emulating (the world, the monsters, whatever) and the entities they aren't emulating (the players and their characters)...[/I] That said, imagine you have two referees, both running narrative heavy games- A is a neutral referee. B is a "fan of the players" referee. In both cases, I think that there will likely be certain choices made that help advance the narrative; but in the case of A, there will be no "thumb on the scale" for the players- the referee will attempt to say yes with actions that are consistent with the fiction, negotiate risk and uncertainty, and say no to those actions inconsistent to the fiction. This is a different position (IMO) than B, who would be looking to not just advance narratives, but to do so in ways that likely feature the players in certain aspects. [/QUOTE]
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