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D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="pemerton" data-source="post: 8397341" data-attributes="member: 42582"><p>From my point of view the shoe is rather on the other foot.</p><p></p><p>From my point of view, it seems that you thought it was good fun to take the piss out of people who like Cthulhu Dark until something happened that made you like it. Now it's a cool thing you're excited about, but those people who liked it before still apparently don't get what's great about it - because they aren't 100% signed onto the Free Kriegsspiel Revolution?</p><p></p><p>I like Cthulhu Dark. I also like Burning Wheel. I am still looking forward to the chance to GM (MC) Apocalypse World. And I don't especially care for 5e D&D. I don't need to locate my personal preferences in some grand theory of the historical trajectories of RPG design.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8397341, member: 42582"] From my point of view the shoe is rather on the other foot. From my point of view, it seems that you thought it was good fun to take the piss out of people who like Cthulhu Dark until something happened that made you like it. Now it's a cool thing you're excited about, but those people who liked it before still apparently don't get what's great about it - because they aren't 100% signed onto the Free Kriegsspiel Revolution? I like Cthulhu Dark. I also like Burning Wheel. I am still looking forward to the chance to GM (MC) Apocalypse World. And I don't especially care for 5e D&D. I don't need to locate my personal preferences in some grand theory of the historical trajectories of RPG design. [/QUOTE]
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D&D's Evolution: Rulings, Rules, and "System Matters"
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