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General Tabletop Discussion
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D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="hawkeyefan" data-source="post: 8397716" data-attributes="member: 6785785"><p>I see this kind of sentiment expressed very often, actually. Not universally by any means, but often enough that it would seem to be how many interpret it. </p><p></p><p>Broadly speaking, I prefer when the GM has designed scenarios without that sense of neutrality as is assumed with the old school modules and similar. Here's the Keep on the Borderlands, plug in party A or party B, and see how it goes. I prefer a GM who is thinking of party A when he designs the scenario. </p><p></p><p>This is what I have in mind when I'm talking about this. Although I can understand the appeal of a set scenario and seeing how different groups may handle it, and the shared experience that creates across the hobby....it's not generally something that any individual GM or group needs to worry about all that much. </p><p></p><p>I do find that many GMs that I've played with, and that I've chatted with here, seem to routinely eschew neutrality in this regard, as well as in other ways, such as fudging and curating experience and the like.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8397716, member: 6785785"] I see this kind of sentiment expressed very often, actually. Not universally by any means, but often enough that it would seem to be how many interpret it. Broadly speaking, I prefer when the GM has designed scenarios without that sense of neutrality as is assumed with the old school modules and similar. Here's the Keep on the Borderlands, plug in party A or party B, and see how it goes. I prefer a GM who is thinking of party A when he designs the scenario. This is what I have in mind when I'm talking about this. Although I can understand the appeal of a set scenario and seeing how different groups may handle it, and the shared experience that creates across the hobby....it's not generally something that any individual GM or group needs to worry about all that much. I do find that many GMs that I've played with, and that I've chatted with here, seem to routinely eschew neutrality in this regard, as well as in other ways, such as fudging and curating experience and the like. [/QUOTE]
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D&D's Evolution: Rulings, Rules, and "System Matters"
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