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General Tabletop Discussion
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D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="pemerton" data-source="post: 8398250" data-attributes="member: 42582"><p>[USER=16814]@Ovinomancer[/USER], the closest that Cthulhu Dark (4 page version) gets to expressly recognising the point you made is this:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">When you investigate, the highest die shows how much information you get. On a 1, you get the bare minimum: if you need information to proceed with the scenario, you get it, but that’s all you get. On a 4, you get whatever a competent investigator would discover. On a 5, you discover everything humanly possible. And, on a 6, you may glimpse beyond human knowledge (and probably make an Insanity roll). . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If someone thinks it would more interesting if you failed, they describe how you might fail and roll a die. (They can’t</p> <p style="margin-left: 20px">do this if you’re investigating and you <em>must </em>succeed for the scenario to proceed).</p><p></p><p><em>Need information to proceed </em>and <em>must succeed </em>are not neutral notions!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8398250, member: 42582"] [USER=16814]@Ovinomancer[/USER], the closest that Cthulhu Dark (4 page version) gets to expressly recognising the point you made is this: [indent] When you investigate, the highest die shows how much information you get. On a 1, you get the bare minimum: if you need information to proceed with the scenario, you get it, but that’s all you get. On a 4, you get whatever a competent investigator would discover. On a 5, you discover everything humanly possible. And, on a 6, you may glimpse beyond human knowledge (and probably make an Insanity roll). . . . If someone thinks it would more interesting if you failed, they describe how you might fail and roll a die. (They can’t do this if you’re investigating and you [I]must [/I]succeed for the scenario to proceed).[/indent] [I]Need information to proceed [/I]and [I]must succeed [/I]are not neutral notions! [/QUOTE]
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D&D's Evolution: Rulings, Rules, and "System Matters"
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