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General Tabletop Discussion
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D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="Chaosmancer" data-source="post: 8404129" data-attributes="member: 6801228"><p>I agree that the ideas of more closely connected to identity and authenticity. But, unlike Rolemaster, DnD and most RPGs have publication models that are more... static? Most RPGs have a single book of rules, then supplements. DnD has the Core Three. The official material is easily recognizable and generally where most people start learning about the system. And that becomes the basis for the language that then gets used in supplemental materials, be they 3rd party or not.</p><p></p><p>Edit: To put a bit of a fine point on it. Nothing created for 3.5 makes sense in the context of 4e, without trying to convert it. And even between 3.5 and 5e, there is a lot that doesn't translate well. You generally can't pick up something made for a different edition and just run it as written, because it isn't using the same "language" or expectations.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8404129, member: 6801228"] I agree that the ideas of more closely connected to identity and authenticity. But, unlike Rolemaster, DnD and most RPGs have publication models that are more... static? Most RPGs have a single book of rules, then supplements. DnD has the Core Three. The official material is easily recognizable and generally where most people start learning about the system. And that becomes the basis for the language that then gets used in supplemental materials, be they 3rd party or not. Edit: To put a bit of a fine point on it. Nothing created for 3.5 makes sense in the context of 4e, without trying to convert it. And even between 3.5 and 5e, there is a lot that doesn't translate well. You generally can't pick up something made for a different edition and just run it as written, because it isn't using the same "language" or expectations. [/QUOTE]
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D&D's Evolution: Rulings, Rules, and "System Matters"
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