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D&D's feel - forums vs. Reddit
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<blockquote data-quote="Ruin Explorer" data-source="post: 8238639" data-attributes="member: 18"><p>It is dead in the sense that it essentially has to be a non-mechanical optional feature at this point, rather than something that's built into the mechanics, which is a big change from earlier editions of D&D.</p><p></p><p>It's also more divisive, opinion-wise, than a lot of elements, in that people who are against it or for it tend to be more strongly so. Further, I don't have figures, but I strongly suspect that it's drastically dropped in popularity over the last 30 years. Like, had you polled a D&D forum in, say, 1995 (if one existed - I was all about Shadowland.org, the WoD forums and RPG.net and stuff back then), I suspect we'd have seen alignment at like 80%+ support. Then in say 2005 it'd be down to like 65-70% support, then by 2010 maybe 50-55%, and now here we are with 46%. I don't think that trend is likely to reverse.</p><p></p><p>Sorry, I read this and it seems kind of mean. That isn't intended - you're totally entitled to love the hell out of it! What I'm trying to say is that it's a feature that it is <em>necessary</em> to exclude from being mechanical, and that is only likely to continue to be pushed to the periphery of D&D as time goes on.</p><p></p><p>On the topic generally I find it pretty interesting that reddit through ability scores were the key defining trait of D&D moreso than, say, classes, or levels, which seems pretty wild to me. I can play a game that feels exactly like D&D to me with different ability scores or none, but I can't do that without classes (I can do it without really proper levels, as Dungeon World shows). YMMV.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8238639, member: 18"] It is dead in the sense that it essentially has to be a non-mechanical optional feature at this point, rather than something that's built into the mechanics, which is a big change from earlier editions of D&D. It's also more divisive, opinion-wise, than a lot of elements, in that people who are against it or for it tend to be more strongly so. Further, I don't have figures, but I strongly suspect that it's drastically dropped in popularity over the last 30 years. Like, had you polled a D&D forum in, say, 1995 (if one existed - I was all about Shadowland.org, the WoD forums and RPG.net and stuff back then), I suspect we'd have seen alignment at like 80%+ support. Then in say 2005 it'd be down to like 65-70% support, then by 2010 maybe 50-55%, and now here we are with 46%. I don't think that trend is likely to reverse. Sorry, I read this and it seems kind of mean. That isn't intended - you're totally entitled to love the hell out of it! What I'm trying to say is that it's a feature that it is [I]necessary[/I] to exclude from being mechanical, and that is only likely to continue to be pushed to the periphery of D&D as time goes on. On the topic generally I find it pretty interesting that reddit through ability scores were the key defining trait of D&D moreso than, say, classes, or levels, which seems pretty wild to me. I can play a game that feels exactly like D&D to me with different ability scores or none, but I can't do that without classes (I can do it without really proper levels, as Dungeon World shows). YMMV. [/QUOTE]
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