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D&D's feel vs. what D&D should keep - final comparison
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8351409" data-attributes="member: 7023887"><p>Exactly this. When I first looked at the Great Wheel Cosmology in 5e, I thought "Oh, cool! Look at all of these planes of existence! I'm sure that in the near-50 years of D&D's history that these have all been well-thought-out and detailed to have them included in campaigns, especially as places for the PCs to journey to!"</p><p></p><p>Then I spent about an hour or two reading about the planes in the DMG. I quickly fell in love with a few of the planes (Mechanus, Limbo, the Feywild and Shadowfell, the Astral Plane, the Elemental Planes, the eternal war aspects of Ysgard and Acheron, and a few others), but also began to realize that a lot of the planes were lacking in description and/or largely redundant with other planes. I really liked the idea of Carceri as "the Escape Room to End All Escape Rooms", but it barely had any description in the DMG and other official sources, so I never really ended up using it (I used it one time, and it was because of an extremely unlucky roll from a PC against a casting of Prismatic Spray). </p><p></p><p>I also got a few questions, like "Why the heck are there 7 different flavors of Heaven and 7 others for Hell, but no Plane of Mirrors, Dream/Nightmare Realm, Death World, Twilight Forest, or . . . [etc]?", "What's the difference between the Beastlands and the Feywild?", "Why are the embodiments of pure chaos [Slaad] evil, multicolored frog-men and not Fey?!?!", "Why do we have two different planes of War? [Ysgard and Acheron]", "Why isn't there a plane of Dragons and another of Giants?", "Why isn't there a Mount Olympus Plane if there's a Hades, and why isn't Hades the Underworld!?!?", "Why do we need a plane for Neutral Evil fiends [the extremely boring and uninspiring Yugoloths], and why is the plane for Neutral Evil fiends not the Neutral Evil Plane of Existence [Hades]!?!?" and "Why the heck are all of these redundant planes of existence different from each other, and not just separate parts of different, bigger, and more interesting plane of existence?" </p><p></p><p>I like Planescape (not from experience, I like the idea of it, though). I like planes-hopping, extraworldly weirdness. However, there's just too much overlap in the Great Wheel, and it just felt like grid-filling, "Okay, we have one plane of existence for every one of the 9 alignments, now let's do another for every in-between of those different alignments!". There are times when a "grid-filling" game design mindset has been beneficial, but the Great Wheel isn't one of them. </p><p></p><p>/end rant</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8351409, member: 7023887"] Exactly this. When I first looked at the Great Wheel Cosmology in 5e, I thought "Oh, cool! Look at all of these planes of existence! I'm sure that in the near-50 years of D&D's history that these have all been well-thought-out and detailed to have them included in campaigns, especially as places for the PCs to journey to!" Then I spent about an hour or two reading about the planes in the DMG. I quickly fell in love with a few of the planes (Mechanus, Limbo, the Feywild and Shadowfell, the Astral Plane, the Elemental Planes, the eternal war aspects of Ysgard and Acheron, and a few others), but also began to realize that a lot of the planes were lacking in description and/or largely redundant with other planes. I really liked the idea of Carceri as "the Escape Room to End All Escape Rooms", but it barely had any description in the DMG and other official sources, so I never really ended up using it (I used it one time, and it was because of an extremely unlucky roll from a PC against a casting of Prismatic Spray). I also got a few questions, like "Why the heck are there 7 different flavors of Heaven and 7 others for Hell, but no Plane of Mirrors, Dream/Nightmare Realm, Death World, Twilight Forest, or . . . [etc]?", "What's the difference between the Beastlands and the Feywild?", "Why are the embodiments of pure chaos [Slaad] evil, multicolored frog-men and not Fey?!?!", "Why do we have two different planes of War? [Ysgard and Acheron]", "Why isn't there a plane of Dragons and another of Giants?", "Why isn't there a Mount Olympus Plane if there's a Hades, and why isn't Hades the Underworld!?!?", "Why do we need a plane for Neutral Evil fiends [the extremely boring and uninspiring Yugoloths], and why is the plane for Neutral Evil fiends not the Neutral Evil Plane of Existence [Hades]!?!?" and "Why the heck are all of these redundant planes of existence different from each other, and not just separate parts of different, bigger, and more interesting plane of existence?" I like Planescape (not from experience, I like the idea of it, though). I like planes-hopping, extraworldly weirdness. However, there's just too much overlap in the Great Wheel, and it just felt like grid-filling, "Okay, we have one plane of existence for every one of the 9 alignments, now let's do another for every in-between of those different alignments!". There are times when a "grid-filling" game design mindset has been beneficial, but the Great Wheel isn't one of them. /end rant [/QUOTE]
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