Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's feel vs. what D&D should keep - final comparison
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8352573" data-attributes="member: 87792"><p>And how does that match up to the Factions of Sigil?</p><p></p><p>The other premise of Sigil's factions is "the more people who believe the basic laws of the universe work a certain way, the more the universe tends to work in just that way". The Great Wheel on the other hand is immutable, inhuman, and inherently indicates some sort of balance between good and evil. If there was a faction within Sigil that held sway and the one thing the other factions could agree on was that they wanted them deposed to start to shatter the Great Wheel then that would assist the theme. But it isn't there as far as I can tell. Which means that the Great Wheel only works if you throw away the central conceit of the factions and of the central city to Planescape.</p><p></p><p>The vast, inhuman symmetry of the Great Wheel that sorts everyone and everything onto its predetermined boxes is a good match for the vast, inhuman planes whose single biggest shared characteristic is that they are infinite. And works in a setting like Dragonlance where the nonsense of "balance between good and evil" is something that must be preserved.</p><p></p><p>The infinite planes could also work exceptionally well for a nautical-inspired setting like Spelljammer; while the sea might not actually be infinite it is massive and you can easily get lost in it for days, never seeing land - especially when the wind is blowing. It's a strong trait for some settings.</p><p></p><p>I see how you see that, thank you.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8352573, member: 87792"] And how does that match up to the Factions of Sigil? The other premise of Sigil's factions is "the more people who believe the basic laws of the universe work a certain way, the more the universe tends to work in just that way". The Great Wheel on the other hand is immutable, inhuman, and inherently indicates some sort of balance between good and evil. If there was a faction within Sigil that held sway and the one thing the other factions could agree on was that they wanted them deposed to start to shatter the Great Wheel then that would assist the theme. But it isn't there as far as I can tell. Which means that the Great Wheel only works if you throw away the central conceit of the factions and of the central city to Planescape. The vast, inhuman symmetry of the Great Wheel that sorts everyone and everything onto its predetermined boxes is a good match for the vast, inhuman planes whose single biggest shared characteristic is that they are infinite. And works in a setting like Dragonlance where the nonsense of "balance between good and evil" is something that must be preserved. The infinite planes could also work exceptionally well for a nautical-inspired setting like Spelljammer; while the sea might not actually be infinite it is massive and you can easily get lost in it for days, never seeing land - especially when the wind is blowing. It's a strong trait for some settings. I see how you see that, thank you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's feel vs. what D&D should keep - final comparison
Top