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D&D's feel vs. what D&D should keep - final comparison
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<blockquote data-quote="TheSword" data-source="post: 8352609" data-attributes="member: 6879661"><p>So maybe have some appreciation that while you are new to things, there are plenty of people that like the Planescape ideas and creatures. You’re entitled not to like it. That’s your call. I’m just not sure why you’d keep laboring the point of how dumb you find the names. I certainly wouldn’t go onto a Greyhawk thread and repeatedly tell people how dumb I find their setting names for instance.</p><p></p><p>If you’ve never played the setting, and dont want to. That is OK. The DMG has made it perfectly acceptable to use other multiverses even your homebrew.</p><p></p><p>The survey mentioned in another thread clearly states that Planescape is in the top tier of popularity (ahead of Dragonlance, Greyhawk and Spelljammer) though. So I’m not sure why you would want to rain on their parade. Not to mention the 20% of respondents on this threads survey that think the Great Wheel is important and worth keeping.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8352609, member: 6879661"] So maybe have some appreciation that while you are new to things, there are plenty of people that like the Planescape ideas and creatures. You’re entitled not to like it. That’s your call. I’m just not sure why you’d keep laboring the point of how dumb you find the names. I certainly wouldn’t go onto a Greyhawk thread and repeatedly tell people how dumb I find their setting names for instance. If you’ve never played the setting, and dont want to. That is OK. The DMG has made it perfectly acceptable to use other multiverses even your homebrew. The survey mentioned in another thread clearly states that Planescape is in the top tier of popularity (ahead of Dragonlance, Greyhawk and Spelljammer) though. So I’m not sure why you would want to rain on their parade. Not to mention the 20% of respondents on this threads survey that think the Great Wheel is important and worth keeping. [/QUOTE]
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D&D's feel vs. what D&D should keep - final comparison
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