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<blockquote data-quote="Dykstrav" data-source="post: 4930474" data-attributes="member: 40522"><p>As far as "responsible for character deaths," I've got to give a shout-out to the kobold. </p><p></p><p>I've had character deaths in most of the campaigns where I use kobolds, mostly because the players do really stupid things without thinking them through. They handwave them because they consider them a lowly threat at best, deriding their low hit dice and lack of exotic, flashy attacks. I just roleplay the kobolds the way I would if I had one hit die--brawn won't cut it, so you've got to fight dirty to survive.</p><p></p><p>They set up snipers behind superior cover behind pit traps. They rig cages of rat swarms and dire rats in the bottom of pit traps to harass those who fall in. They use reach weapons to stab characters trying to escape from said pit traps. They rig flaming oil to spill down on characters that open a door. They stab characters through murder holes in the ceiling. They set up scything blades at head level for medium-sized creatures. They design corridors and passages to be too small for medium-sized creatures, forcing them to squat or crawl to get at them. </p><p></p><p>They might peck you to death rather than maul you in a few mighty swings, but kobolds have accounted for as many character deaths in my campaigns as dragons, liches, and beholders.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4930474, member: 40522"] As far as "responsible for character deaths," I've got to give a shout-out to the kobold. I've had character deaths in most of the campaigns where I use kobolds, mostly because the players do really stupid things without thinking them through. They handwave them because they consider them a lowly threat at best, deriding their low hit dice and lack of exotic, flashy attacks. I just roleplay the kobolds the way I would if I had one hit die--brawn won't cut it, so you've got to fight dirty to survive. They set up snipers behind superior cover behind pit traps. They rig cages of rat swarms and dire rats in the bottom of pit traps to harass those who fall in. They use reach weapons to stab characters trying to escape from said pit traps. They rig flaming oil to spill down on characters that open a door. They stab characters through murder holes in the ceiling. They set up scything blades at head level for medium-sized creatures. They design corridors and passages to be too small for medium-sized creatures, forcing them to squat or crawl to get at them. They might peck you to death rather than maul you in a few mighty swings, but kobolds have accounted for as many character deaths in my campaigns as dragons, liches, and beholders. [/QUOTE]
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