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D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin
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<blockquote data-quote="tetrasodium" data-source="post: 9857194" data-attributes="member: 93670"><p>Your ignoring the point on why it's a failure to support GMs and didn't even bother to expound even a single detail on why I could be good... <strong>so I'll make one up for you.</strong> </p><p></p><p>I'm so tired of that attitude from 5e hardcover module railroad connectors who can't even <em>imagine</em> other styles of campaign but are certain they are enthusiastically engaged in 5e's OneTrueWay of play. The problem is not that I couldn't come up with <em>something</em> when a player does that... The problem is that I very much could <em>and because</em> I run sandboxy games , that <em>thing</em> would go somewhere that would need an eventual retcon.</p><p></p><p>A simple sidebar saying that <em>the gm should be aware there are plans for these many monoliths involving [a sentence or two of plan breadcrumbs] in a future adventure dedicated to their purpose</em> is plenty for a sandbox gm to allow players to investigate a little but know that it's a dead end of potential retcon for now until they encounter another monolith with additional details down the line</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9857194, member: 93670"] Your ignoring the point on why it's a failure to support GMs and didn't even bother to expound even a single detail on why I could be good... [B]so I'll make one up for you.[/B] I'm so tired of that attitude from 5e hardcover module railroad connectors who can't even [I]imagine[/I] other styles of campaign but are certain they are enthusiastically engaged in 5e's OneTrueWay of play. The problem is not that I couldn't come up with [I]something[/I] when a player does that... The problem is that I very much could [I]and because[/I] I run sandboxy games , that [I]thing[/I] would go somewhere that would need an eventual retcon. A simple sidebar saying that [I]the gm should be aware there are plans for these many monoliths involving [a sentence or two of plan breadcrumbs] in a future adventure dedicated to their purpose[/I] is plenty for a sandbox gm to allow players to investigate a little but know that it's a dead end of potential retcon for now until they encounter another monolith with additional details down the line [/QUOTE]
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D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin
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