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D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9857251" data-attributes="member: 11760"><p>I don't know. A god of secrets shouldn't be focused on hitting the big red reset button on the multiverse as his main aim. He should be about <em>secrets</em>, including digging them up, securing them for himself and killing anyone else who knows them. Maybe one of those secrets is resetting the multiverse, but the dude has to come up with a whole second thing he cares about.</p><p></p><p>I think the way to make a Vecna-based adventure would be to have him and his servants be part of the background of a whole campaign, with the players only slowly figuring out who the conspiracy is run by. And, by its very nature, Vecna's involvement should be a surprise even to most of his servants, which rules out Hand for a Head Guy and Eyeball for a Head Guy. Maybe instead, everyone thinks they're serving a totally different god and late in the game, the PCs discover that god has been dead for centuries and someone else has been the benefactor of their cult instead.</p><p></p><p>If the goal is to eventually take on Vecna, this would probably need to be a two-book adventure campaign, with a low level conspiracy being behind the obvious threat and the second one being about taking on that conspiracy and discovering multiple levels of secrets.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9857251, member: 11760"] I don't know. A god of secrets shouldn't be focused on hitting the big red reset button on the multiverse as his main aim. He should be about [I]secrets[/I], including digging them up, securing them for himself and killing anyone else who knows them. Maybe one of those secrets is resetting the multiverse, but the dude has to come up with a whole second thing he cares about. I think the way to make a Vecna-based adventure would be to have him and his servants be part of the background of a whole campaign, with the players only slowly figuring out who the conspiracy is run by. And, by its very nature, Vecna's involvement should be a surprise even to most of his servants, which rules out Hand for a Head Guy and Eyeball for a Head Guy. Maybe instead, everyone thinks they're serving a totally different god and late in the game, the PCs discover that god has been dead for centuries and someone else has been the benefactor of their cult instead. If the goal is to eventually take on Vecna, this would probably need to be a two-book adventure campaign, with a low level conspiracy being behind the obvious threat and the second one being about taking on that conspiracy and discovering multiple levels of secrets. [/QUOTE]
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D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin
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