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D&D's October Product Revealed to Be Stranger Things Tie-In
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<blockquote data-quote="Dire Bare" data-source="post: 9710656" data-attributes="member: 18182"><p>Cash grab? That's a term I dislike intensely, as it simply means, <em>"Why didn't they make a product I would have liked?"</em></p><p></p><p>And what is inherently wrong with making a product that is likely to be successful and make money . . . to grab cash?</p><p></p><p>Tried and true formula? If you got one, use it. But this product, if you actually look at what is included, does not follow any formula, it's a fairly unique product. It ties in to a popular tv show of course, but beyond that, the format is pretty unique. Four adventures, art design that evokes the 80s, character standees and maps . . . and even with the tie-in to Stranger Things, they are ADDING to the lore of the show rather than simply putting a Stranger Things coat of paint on a D&D set with the World of Greyhawkins . . . these are new stories, set in the world of Stranger Things . . .</p><p></p><p>Variety is the spice of life? What, have all or most of the recent D&D products been tie-ins with other franchises? Nope. We got Stranger Things, Rick & Morty . . . and I think that's about it.</p><p></p><p>WotC has given us new adventures, new worlds to explore . . . go pick up "Journeys through the Radiant Citadel" an anthology where every adventure takes place in a brand new, unique world!</p><p></p><p><em>TLDR: Hard disagree with your rather myopic hot take on this product . . .</em></p></blockquote><p></p>
[QUOTE="Dire Bare, post: 9710656, member: 18182"] Cash grab? That's a term I dislike intensely, as it simply means, [I]"Why didn't they make a product I would have liked?"[/I] And what is inherently wrong with making a product that is likely to be successful and make money . . . to grab cash? Tried and true formula? If you got one, use it. But this product, if you actually look at what is included, does not follow any formula, it's a fairly unique product. It ties in to a popular tv show of course, but beyond that, the format is pretty unique. Four adventures, art design that evokes the 80s, character standees and maps . . . and even with the tie-in to Stranger Things, they are ADDING to the lore of the show rather than simply putting a Stranger Things coat of paint on a D&D set with the World of Greyhawkins . . . these are new stories, set in the world of Stranger Things . . . Variety is the spice of life? What, have all or most of the recent D&D products been tie-ins with other franchises? Nope. We got Stranger Things, Rick & Morty . . . and I think that's about it. WotC has given us new adventures, new worlds to explore . . . go pick up "Journeys through the Radiant Citadel" an anthology where every adventure takes place in a brand new, unique world! [I]TLDR: Hard disagree with your rather myopic hot take on this product . . .[/I] [/QUOTE]
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