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<blockquote data-quote="Clint_L" data-source="post: 8976296" data-attributes="member: 7035894"><p>It...looks really cool. I have a lot of doubts about how easy it will be for my tired old brain to figure out, given that Roll20 was challenging. But given my staggering investment in miniatures and terrain, I don't see myself as the main target.</p><p></p><p>I'll give it a try though.</p><p></p><p>Oh, about how easy it will be to use on the fly: no idea, but that is very much an issue when you like building physical sets as well. My solution is to pre-prepare any sets that I think are likely to come into play, and if things go differently we just wing it using flip maps or even just theatre of the mind. When the sets do come out, they are the show stoppers. This might work the same way, where you pre-prepare (or purchase) the set beforehand.</p><p></p><p>Though given how good chatbots are at building a setting off a few prompts, I could see a use for AI here, if it was trained on the tools. It would be cool if the user was able to type something like "create a roughly 120'x120' swampy area with a few natural hazards and a shambling mound" and the AI did the rest.</p><p></p><p>Here's what ChatGPT did with that prompt, by the way:</p><p><em>You find yourself in the heart of a murky swamp, surrounded by tangled vegetation and bubbling mud. The air is thick with the scent of decay and the croaks of bullfrogs and the buzzing of insects. The ground beneath your feet is slick and uneven, making movement treacherous.</em></p><p><em></em></p><p><em>In the center of the swamp lies a 120'x120' clearing. The ground here is even more unstable than the surrounding area, with patches of quicksand and deep pools of </em>stagnant<em> water. The water here is murky, and you cannot see the bottom. The only safe path through the clearing is a narrow strip of solid ground that winds its way through the mire.</em></p><p><em></em></p><p><em>In the distance, you can see a large, hulking shape slowly making its way towards you through the muck. It is a shambling mound, a creature made of tangled vines and mud, with glowing yellow eyes and a gaping maw filled with razor-sharp teeth. The mound seems to be drawn to the scent of your flesh, and it is moving faster now, the mud churning beneath its massive feet.</em></p><p><em></em></p><p><em>As you prepare to face the shambling mound, you notice several other hazards in the area. Large, carnivorous plants with sharp, thorn-like teeth line the edges of the clearing, ready to ensnare any unwary travelers who stray too close. Poisonous snakes and leeches lurk in the water, waiting for their next victim. And overhead, a murder of crows circles, watching the scene with keen interest, perhaps waiting for the perfect moment to swoop down and grab a tasty snack.</em></p><p></p><p>Now imagine that something like it had access to the VTT tools instead of just text...</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8976296, member: 7035894"] It...looks really cool. I have a lot of doubts about how easy it will be for my tired old brain to figure out, given that Roll20 was challenging. But given my staggering investment in miniatures and terrain, I don't see myself as the main target. I'll give it a try though. Oh, about how easy it will be to use on the fly: no idea, but that is very much an issue when you like building physical sets as well. My solution is to pre-prepare any sets that I think are likely to come into play, and if things go differently we just wing it using flip maps or even just theatre of the mind. When the sets do come out, they are the show stoppers. This might work the same way, where you pre-prepare (or purchase) the set beforehand. Though given how good chatbots are at building a setting off a few prompts, I could see a use for AI here, if it was trained on the tools. It would be cool if the user was able to type something like "create a roughly 120'x120' swampy area with a few natural hazards and a shambling mound" and the AI did the rest. Here's what ChatGPT did with that prompt, by the way: [I]You find yourself in the heart of a murky swamp, surrounded by tangled vegetation and bubbling mud. The air is thick with the scent of decay and the croaks of bullfrogs and the buzzing of insects. The ground beneath your feet is slick and uneven, making movement treacherous. In the center of the swamp lies a 120'x120' clearing. The ground here is even more unstable than the surrounding area, with patches of quicksand and deep pools of [/I]stagnant[I] water. The water here is murky, and you cannot see the bottom. The only safe path through the clearing is a narrow strip of solid ground that winds its way through the mire. In the distance, you can see a large, hulking shape slowly making its way towards you through the muck. It is a shambling mound, a creature made of tangled vines and mud, with glowing yellow eyes and a gaping maw filled with razor-sharp teeth. The mound seems to be drawn to the scent of your flesh, and it is moving faster now, the mud churning beneath its massive feet. As you prepare to face the shambling mound, you notice several other hazards in the area. Large, carnivorous plants with sharp, thorn-like teeth line the edges of the clearing, ready to ensnare any unwary travelers who stray too close. Poisonous snakes and leeches lurk in the water, waiting for their next victim. And overhead, a murder of crows circles, watching the scene with keen interest, perhaps waiting for the perfect moment to swoop down and grab a tasty snack.[/I] Now imagine that something like it had access to the VTT tools instead of just text... [/QUOTE]
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