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<blockquote data-quote="MNblockhead" data-source="post: 8977226" data-attributes="member: 6796661"><p>I hear you. It would be great if there were ways to easily edit rule changes, but I'm guessing it will at most support toggling various common alternate/option rules, like you can currently do in D&D Beyond. Most of my homebrew is downtime related, which doesn't really need VTT support. I've been able to get various custom powers or feats to work by creating them in D&D Beyond or in Foundry and I expect as long as they have feat and spell templates, I could gerry rig something to get most homebrew working. One thing that I doubt I would be able to get working with automation are my custom gang rules. But if mass-combat works smoothly in the game with automation of AOE saves and damage, then I probably don't need my homebrew game rules. </p><p></p><p>I really want to see how well they support combat with a lot of participants. Are there options to support grouping of sides or similar combatants in the initiative tracking? Will it support the DMG's rules for mass combat (e.g. select 10 archers and be able to easily have them target a single PC and resolve the hits per the DMG mass-combat rules). </p><p></p><p>The next most important thing is how well it trackets status effects. </p><p></p><p>If AOE, mass combat, spell targeting and templates, and status effects are all well supported and simple to use, I would happy give up a lot my homebrew and stick with RAW. </p><p></p><p></p><p></p><p>Yeah. But when you have system neutral engines, they are going to compete on the eye candy because they typically depend on publisher support for the systems and adventures. It just frustrates me that the things that suck the most about DMing are things that a VTT should be able to handle. Targeting, AOE, status-effect tracking, legendary and lair actions, etc. I've yet to use a VTT that handles these well. They all require a high learning curve and often lots of tweaking, testing, and troubleshooting. The visuals could look like minecraft or 1980s Q-Bert, but if the mechanics were fully supported, I would happily drop Foundry and run D&D in the system that supported the mechanics well.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8977226, member: 6796661"] I hear you. It would be great if there were ways to easily edit rule changes, but I'm guessing it will at most support toggling various common alternate/option rules, like you can currently do in D&D Beyond. Most of my homebrew is downtime related, which doesn't really need VTT support. I've been able to get various custom powers or feats to work by creating them in D&D Beyond or in Foundry and I expect as long as they have feat and spell templates, I could gerry rig something to get most homebrew working. One thing that I doubt I would be able to get working with automation are my custom gang rules. But if mass-combat works smoothly in the game with automation of AOE saves and damage, then I probably don't need my homebrew game rules. I really want to see how well they support combat with a lot of participants. Are there options to support grouping of sides or similar combatants in the initiative tracking? Will it support the DMG's rules for mass combat (e.g. select 10 archers and be able to easily have them target a single PC and resolve the hits per the DMG mass-combat rules). The next most important thing is how well it trackets status effects. If AOE, mass combat, spell targeting and templates, and status effects are all well supported and simple to use, I would happy give up a lot my homebrew and stick with RAW. Yeah. But when you have system neutral engines, they are going to compete on the eye candy because they typically depend on publisher support for the systems and adventures. It just frustrates me that the things that suck the most about DMing are things that a VTT should be able to handle. Targeting, AOE, status-effect tracking, legendary and lair actions, etc. I've yet to use a VTT that handles these well. They all require a high learning curve and often lots of tweaking, testing, and troubleshooting. The visuals could look like minecraft or 1980s Q-Bert, but if the mechanics were fully supported, I would happily drop Foundry and run D&D in the system that supported the mechanics well. [/QUOTE]
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