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<blockquote data-quote="MNblockhead" data-source="post: 8978179" data-attributes="member: 6796661"><p>Yeah, but with software run from and hosted on your own device, you have the worst of both. You need a machine powerful enough to run the software and the storage for all your assets. You also need a very stable internet connection to host the game. And the players still need a stable internet connection. It is even worse if the system requires players to install software on their computers. That will require more CPU and storage than simply having it streamed in a browser window. Also, the amount of data that has to be transferred is much higher. </p><p></p><p>This is what made me give up on Fantasy Grounds. It was bad enough in the states having to require players download and install software to join my game. But then pushing data would cause lags. Worse, when I was overseas, Fantasy Grounds was completely useless. </p><p></p><p>Roll20 was so much more easy to get started with and has always run surprisingly well even with subpar internet and in countries with heavy internet restrictions. </p><p></p><p>Currently I'm using Foundry as my main VTT and it is the best of both world. I can run it locally from my computer and host games from my computer. Players join in a web browswer. They don't need to install anything. But I can also host it, either setting up my own cloud environment or using a third-party hosting provider. I use The Forge to host my Foundry license, with a local installation for back up and testing. </p><p></p><p>I've gotten used to running decently spec'd computers in terms of processing power, GPUs, and RAM, but will rather small amounts of local storage. If I have to run the WotC VTT from a local computer, installing the software on my local computer and storing all my assets locally, I would have to either get a new laptop or significantly change what I currently have installed and stored on my machine to make room for the VTT. </p><p></p><p>I'm really hoping it is more like Roll20 than Fantasy Grounds.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8978179, member: 6796661"] Yeah, but with software run from and hosted on your own device, you have the worst of both. You need a machine powerful enough to run the software and the storage for all your assets. You also need a very stable internet connection to host the game. And the players still need a stable internet connection. It is even worse if the system requires players to install software on their computers. That will require more CPU and storage than simply having it streamed in a browser window. Also, the amount of data that has to be transferred is much higher. This is what made me give up on Fantasy Grounds. It was bad enough in the states having to require players download and install software to join my game. But then pushing data would cause lags. Worse, when I was overseas, Fantasy Grounds was completely useless. Roll20 was so much more easy to get started with and has always run surprisingly well even with subpar internet and in countries with heavy internet restrictions. Currently I'm using Foundry as my main VTT and it is the best of both world. I can run it locally from my computer and host games from my computer. Players join in a web browswer. They don't need to install anything. But I can also host it, either setting up my own cloud environment or using a third-party hosting provider. I use The Forge to host my Foundry license, with a local installation for back up and testing. I've gotten used to running decently spec'd computers in terms of processing power, GPUs, and RAM, but will rather small amounts of local storage. If I have to run the WotC VTT from a local computer, installing the software on my local computer and storing all my assets locally, I would have to either get a new laptop or significantly change what I currently have installed and stored on my machine to make room for the VTT. I'm really hoping it is more like Roll20 than Fantasy Grounds. [/QUOTE]
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