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D&D's Utter Dominance Is Good or Bad Because...
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<blockquote data-quote="Remathilis" data-source="post: 9281180" data-attributes="member: 7635"><p>There is a theory that the more popular something becomes, the more they have to "sell out" what made them good to achieve that popularity. For example, the truest expression of a band is their indie era before they get signed because once they do, they sacrifice their uniqueness for an album and even more for a hit single. It's called Hipster Theory and it exists because people who believe it think popular and good have an inverse relationship.</p><p></p><p>Couple that with Nostalgia Theory (things were always better in the past, when you first were exposed to something) and you get the Grand Unified Theory of Fandom: the point you discovered something is the peak of that thing's quality and it is destined to only get worse the longer it goes. Bands change sounds, media evolves, etc. The answer is of course a paradox: for something to remain good and "pure", it must die. Bands break up. Games stop getting updates. It lives in a perfect state in our memory, nostalgia buffing off the rough edges. We move on to the Next Thing which goes through the honeymoon of discovery, the disappointment of aging, the death of resentment and the eternal life of memory. Live fast, die young, and leave a good looking corpse.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9281180, member: 7635"] There is a theory that the more popular something becomes, the more they have to "sell out" what made them good to achieve that popularity. For example, the truest expression of a band is their indie era before they get signed because once they do, they sacrifice their uniqueness for an album and even more for a hit single. It's called Hipster Theory and it exists because people who believe it think popular and good have an inverse relationship. Couple that with Nostalgia Theory (things were always better in the past, when you first were exposed to something) and you get the Grand Unified Theory of Fandom: the point you discovered something is the peak of that thing's quality and it is destined to only get worse the longer it goes. Bands change sounds, media evolves, etc. The answer is of course a paradox: for something to remain good and "pure", it must die. Bands break up. Games stop getting updates. It lives in a perfect state in our memory, nostalgia buffing off the rough edges. We move on to the Next Thing which goes through the honeymoon of discovery, the disappointment of aging, the death of resentment and the eternal life of memory. Live fast, die young, and leave a good looking corpse. [/QUOTE]
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